
Warhawk7 |

Hey all,
I'm creating a character for a game I'm attempting to run because, lo and behold, none of the group is really skilled in repairing, computers, piloting, or offensive spells. I was tossing the idea back and forth between a mechanic or technomancer, but then thought about multiclassing them both. Is this viable?
The idea is an ace pilot android mechanic with an exocortex and either alternating between the 2 classes or only dipping a few levels into technomancer to be more of a 15/5 build.
The party build-up is as follows:
[list]
Soldier (Blitz)
Operative (Thief)
Solarian
Mystic (Healer)
Any thoughts? If I didn't dip into Technomancer, the character would still take the Technomantic Dabbler feat at 1st level (mend, transfer charge, and most likely supercharge weapon for spells).

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Mechanic and Technomancer are both heavily reliant on levels (exocortex is very subpar if you let it lag behind, casters always struggle with multiclass)
Straight Technomancer can do everything you mentioned above. I think that's your best bet. You can take Heavy Armor and Longarms with feats if you want to have that kind of combat contribution to fall back on.