| LoudKid |
Regenerative Touch
Prerequisite: Alchemist 12, spontaneous healing discovery, healing touch discovery
Benefit: The alchemist improves the ability to heal himself and other creatures. The healing from the spontaneous healing discovery is now treated as regeneration instead of fast healing, and the amount healed each round is equal to half his alchemist level. As a standard action, he may touch a creature and apply up to 5 rounds of his spontaneous healing discovery to that creature at once; this still counts toward his spontaneous healing limit for the day, and the receiving creature then gains the benefits over the course of the number of rounds spent (For example: A 14th level alchemist touches his ally and spends 4 rounds of his available healing, equaling 28 hit points. The ally gains regeneration 7 for 4 rounds.). The alchemist’s daily limit for hit points healed by spontaneous healing increases to his alchemist level × half his alchemist level. This ability only functions if the target has a constitution score.
Thoughts, feedback, advice? Does this seem too powerful?