
Jimbles the Mediocre |
1 person marked this as a favorite. |

If you don't want to reroll in the middle of a standard action, my initial estimate is 11d4, 21d6, 25d8, 17d10, 1d%, and 2d20.

Distant Scholar |
2 people marked this as a favorite. |

Here's what I've found, with an example for each:
- 1d3 [unarmed strike]
- 12d4 [autobeam rifle, elite]
- 21d6 {from Jimbles above, thanks}
- 18d8 [crush skull]
- 17d10 [mind thrust 6]
- 16d12 [CR 16+ trap]
- 14d20 [disintegrate]
- 1d% [confusion]
- 1d810 [sarcesian tactical sniper rifle]
Did I miss anything?
[I may have enough for all but 2 of the dice listed ...]

Mark Carlson 255 |
I gave this two idea's to someone who does not like adding up a lot of dice.
1) Go to a website that does stats, plug in the numbers for the dice you need to roll, make a chart so you can use d100 to represent the range.
Get GM approval.
Then roll d100 look up the result and you are done.
or
2) Go the computer generated number route.
Get GM approval.
Use computer numbers for damage.
MDC