New GM Game Log, CoTCT (SPOILERS!)


Curse of the Crimson Throne


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Hey all, newer GM here, running my first AP, and I've chosen to run through Crimson Throne. The AP looks like a ton of fun, and I've found a lot of great ideas for improving it on these forums and elsewhere.

I've run a few smaller adventures before, but this is my first attempt at a larger campaign.

I am going to post brief summaries here from our sessions, because I personally like reading that kind of thread before I run a game, to see what others have done and what fun ideas other players had for solving the problems presented.

There will be spoilers! I will try not to spoil things ahead of where we are at, but no promises.

So we just finished session one, and had some good fun.

The Party:

Rosie the halfling ranger. Not Sable Company, but wants to get a hippogryph somehow. Was once a drug addict, has since found her way.

Janay the Elf Abjuration Mage. Awkwardly tall, used to be a Lamb working for Gaedron.

Gork the half-orc Paladin. lost his wife to an "accident" caused by Lamm, dedicated himselfto protecting the weak and finding revenge.

Thorbalt the Dwarf Inquisitor. Lost his daughter, and found religion to be a good way to hunt down those who wronged him. Took in Rosie (the only 2 who know each other before the adventure) and helped her recover from her drug habit.

Session 1

the party arrives at Zelarra's house and hear her story. They find her house to be a bit creepy, and are suspicious of the food offered. they still end up agreeing to go to the fishery to find the gangster.

Zelarra sends them on their way with 3 harrow points and a confusing harrow reading. Thorbalt grabs some bread and stuffs it in his pockets on the way out.

The party decides to try their luck at a night-time infiltration of the hideout. they try a few windows, but don't see much of anything in the dark. they enter through the office, but Gork makes a ton of noise (6 total on stealth) which gets Bloo barking. Rosie has some trouble with the lock into the big open room of the fishery, and Thorbalt examines the desk full of challboard ledgers, stealing several of them.

The group can't decide which way to go, and end up splitting up slightly. Rosie and Janay make their way into the big room with raised catwalks. Thorbalt and Gork hear someone coming through the opposite side and stay to fight.

Janay finds a large half-orc who looks intimidating but doesn't have much willpower and charms him.

Gork and Thorbalt take a couple rounds to down a man carrying an acid wand, and loot him. They are then confronted by a bleary-eyed young orphan who comes out and asks what Bloo is barking at. The adventurers tell the boy that they are here for Lamm and ask for directions. the boy tells them they should definitely check out the large ship outside. the half ork, dwarf and young boy head to regroup with the girls.

Meanwhile, Giggles the half-orc tells Janay about the other members of the gang, including a mean little gnome named hookshanks. as the party is about to regroup, the orphan (aka hookshanks the gnome) tries to stab thorbalt in the back. lucky for thorbalt the gnome is really bad at stabbing in the back. They drop him and steal his stuff.

Even after finding out that the orphan boy was really not a little boy and after getting almost stabbed in the back, the party still follows his advice and go explore the spider-filled boat. spiders are fought, fortitude saves are made. no one is seriously hurt.

Until Gork falls in the water and almost becomes shark bait.

Finally our motly troupe finds their old nemesis Mr Lamm. there is some yelling, some threatening, and a quick crossbow bolt into Thorbalt's shoulder. Suddenly the party pulls out all the stops. spells are cast, smite evil is called out, judgement is levied. 4 attacks from range later and Lamm is down, even with an angry crocodile trying to get at the melee PCs. Thorbalt the Inquisitor decides he wants to be the one to make sure Gaedron doesn't have a chance to slip away this time, and risks an attack from Gobblegut. He goes down as the party's first disabled character, dropping to exactly 0 hp.

The girls roll their eyes and shoot the angry lizard until it goes away.

Of course the only one who can cast any healing spells is the one down on the ground. Luckily he is only disabled, and will be fine.

And at this point we had to end our first session. We'll pick back up with looting the room and figuring out what to do next time!


Hey always cool to hear from GMs running the campaign, i'll start my own thread when we start!

Are you guys still playing? would love to hear what your players did next! :D

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