DC for Medical Expert?


Rules Questions

Grand Lodge

Medicine, Treat Deadly Wounds wrote:
this takes 1 minute, and the DC is based on the medical equipment used.
Medical Expert wrote:

Benefit: You can use the Medicine skill in conjunction with

a medpatch or sprayflesh to treat deadly wounds as a full
action.

What's the DC to use this feat to treat deadly wounds?


Markov Spiked Chain wrote:
Medicine, Treat Deadly Wounds wrote:
this takes 1 minute, and the DC is based on the medical equipment used.
Medical Expert wrote:

Benefit: You can use the Medicine skill in conjunction with

a medpatch or sprayflesh to treat deadly wounds as a full
action.
What's the DC to use this feat to treat deadly wounds?

Depends on the tool used to treat the wounds.

Advanced Medkit DC is 20
Basic Medkit is 25
Sprayflesh requires a bit more, but a DC of 25, 10 mins. +1 Resolve allows a creature to use yer bonus for healing wounds with what I assume with a medkit.

Edit: Medlab acts like advance medkit, so I assume DC 20. lol might be heaper and easier just using serum of healing.

Edit2: Heh, it states the sprayflesh and medpatch are no longer used like normal, but doesn't state what type of medkit it should be used as...guess as a medkit basic, but yeah. Might be missing something here.

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