| james014Aura |
So, I've been on a ship designing spree lately, and I came across these rules:
If the power core is malfunctioning, all actions aboard the starship not involving the power core take a –2 penalty
If the power core is wrecked, all crew actions aboard the starship not involving the power core take a –4 penalty
But, these seem to me to be assuming that the ship only has enough power. What about a ship with redundant power? Such as a Carrier with 3 power cores for 300 each, and which doesn't even use 600 power? If one core is wrecked, then would the penalties still apply, or would it be a case of just not using that one power core; use the other two instead?
| Hithesius |
It applies even with redundant power cores. In your example, with such an excess of power relative to actual consumption, you could certainly justify not ruling it that way. But that would be a specific exception, covered by a special ability granted to that ship. It's in your power as the ship designer, but it's not the default.