Skinwalkers: Whatcha gonna do?


Pathfinder Society


So, much to my surprise earlier today, a friend gave me a boon to play a skinwalker. Until then, I hadn't much considered it. So, I have a question. But first, the relevant information:

Note: Racial feats, racial traits, racial spells, and other character options (witch hexes, barbarian rage powers, etc.) are only available for characters of the skinwalker race; all such options are legal for play except.... <snipped>
-- Additional Resources

Many of the various skinwalker "subraces" have things associated with them. Rage Powers, Magus Arcana, Rogue Talents, etc. In nearly all cases, it says something like "The following magus arcana are available to weresharks, wereshark-kin, and those who associate with those creatures." My question is about that last part. Who are "those who associate with those creatures?" I mean... wereshark-kin take a -2 to Intelligence. Doesn't make much sense for them to be Magus, does it?

So, my question: if you had a group of were-kin/skinwalkers who had all lived together at one time (like in Arcadia), would any kind of skinwalker be able to take any of these things? (In PFS, I mean.)

Sczarni 5/5 5/55/5 ***

That quote is from the book itself, not Additional Resources, and is there to give non-PFS homegame characters an avenue to select thematic options regardless of whether they're werekin or not.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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You could make an Eldritch Scion wereshark magus. Change your prime stat to Charisma.

It's a weird archetype, but after seeing it in action in a certain pregen-only adventure, I can attest that it's not half bad.

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