Magic advice


Advice


So I'm trying to a build a Technomancer character who's mechanical contributions to the group are mostly knowledge skills, and big spell damage. Some utility spells would be cool too (I'm sure I'll take Invisibility right away because it's fun), but I'm not really focusing on that. The knowledge part of this build is fairly easy to figure out- I'll grab 18 INT, keep INT as high as I can, always rank up knowledge skills, choose the scholar theme etc- and the only advice question I have about that is whether folks have found the Quick Scan hack to be useful. When it comes to combat and spells I have more questions. I definitely have some ideas about what would be useful, and could post a sample build, but I think I'd rather just hear from folks who've played a little bit about what's worked, or what they think would work best rather than have people critique a specific build. Seems to me like something like Energize Spell would be more useful than Harmful Spells, and it seems like Magic Missile is the go-to low level damage spell since there's no way to use dex for touch attacks, but I don't really know. Since energy damage is more common, and even spells with PF analogues scale differently I'm not sure what to expect when I actually start playing. Anyone have advice for me?

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