Vinroot the Drunken Treant

Grogus's page

9 posts. Alias of Ulu.


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MR. H wrote:
Grogus wrote:
Xenocrat wrote:
Oh, yeah, you definitely can't Fabricate Tech on a computer. They don't appear in the tech equipment listing and don't have an item level, so they're double disqualified, unlike armor and weapons which only face a single issue requiring Fabricate Arms for them

RIP infinite spells forever. You were a bad idea and I'm glad you don't exist.

Related: That hack seems almost totally useless to me because the Tech items are so lacking. I know more sourcebooks will expand the options, but I don't like that you'd have to reach out to books your GM may or may not want to include.

Computers are technology. Spell chips aren't

Computers have an item level equal to double their tier, that's for you determine if you can craft them with the computers skill.

You can make them with the magic hack. The magic hack specifies what it can't replicate. It means technological item in the speaking sense not the meta rules equipment category.

You can even create armor upgrades.

What's the point of creating a computer that can't have any modules or modifications? Not trying to be snarky, genuinely curious.


Xenocrat wrote:
Oh, yeah, you definitely can't Fabricate Tech on a computer. They don't appear in the tech equipment listing and don't have an item level, so they're double disqualified, unlike armor and weapons which only face a single issue requiring Fabricate Arms for them

RIP infinite spells forever. You were a bad idea and I'm glad you don't exist.

Related: That hack seems almost totally useless to me because the Tech items are so lacking. I know more sourcebooks will expand the options, but I don't like that you'd have to reach out to books your GM may or may not want to include.


Grogus wrote:
Xenocrat wrote:
I don't understand this question. All crafting costs the same in materials as the cost to buy it. How do you think you're getting infinite anything without infinite money?
OP said "conjuring computers" which I think meant using fabricate tech to summon a computer which doesn't require resources. I think this isn't allowed and I was pretty clear about why. Am I wrong?

AH! The post I was responding to wasn't quoted because of a spoiler so it probably got confusing.


Xenocrat wrote:
I don't understand this question. All crafting costs the same in materials as the cost to buy it. How do you think you're getting infinite anything without infinite money?

OP said "conjuring computers" which I think meant using fabricate tech to summon a computer which doesn't require resources. I think this isn't allowed and I was pretty clear about why. Am I wrong?


MR. H wrote:
Toloriel wrote:

Going to build one, just struggling with race/feat choices. Was leaning towards Ratfolk or Damya Lashunta or Android, but curious what you guys think is best. Lashunta having those extra spells and skill bonuses are great. With regards to feats, what do you guys suggest? At some point I plan to dip Blitz Soldier.

Thanks guys.

** spoiler omitted **...

Wait, you can fabricate computers? I thought you couldn't because they weren't "technological items" and didn't have levels (although they have tiers). If you can what's to stop you from making a computer with infinite spell chips that you get to use for as many rounds as your Technomancer level?

Honestly that seems pretty fun at low levels (take a full round action to turn every 1st level spell into 2 or 3 1st level spells, but you have to cast right away), but it feels like it would get super broken pretty fast.


So I'm trying to a build a Technomancer character who's mechanical contributions to the group are mostly knowledge skills, and big spell damage. Some utility spells would be cool too (I'm sure I'll take Invisibility right away because it's fun), but I'm not really focusing on that. The knowledge part of this build is fairly easy to figure out- I'll grab 18 INT, keep INT as high as I can, always rank up knowledge skills, choose the scholar theme etc- and the only advice question I have about that is whether folks have found the Quick Scan hack to be useful. When it comes to combat and spells I have more questions. I definitely have some ideas about what would be useful, and could post a sample build, but I think I'd rather just hear from folks who've played a little bit about what's worked, or what they think would work best rather than have people critique a specific build. Seems to me like something like Energize Spell would be more useful than Harmful Spells, and it seems like Magic Missile is the go-to low level damage spell since there's no way to use dex for touch attacks, but I don't really know. Since energy damage is more common, and even spells with PF analogues scale differently I'm not sure what to expect when I actually start playing. Anyone have advice for me?


d'Eon wrote:
Dispel magic is my guess.

So what you're suggesting is it's supposed to be a Spell-Like ability not a Supernatural one?


For a brief moment I wondered if it meant the weapon/item was considered a spell, meaning one would use INT+spell level to calculate related DCs, but that definitely isn't true.

This hack looked really cool to me at first, but the more I try to build off it the more it feels mediocre. You can't create analog weapons so Spellshot sniping isn't a thing, and when you get the hack at 5th level there aren't any weapons I'd rather have for five rounds than one 2nd level spell, or even a cast of MM tbh. I guess it's good if there's a specific damage type or effect you need?


There's a sentence in the Fabricate Arms rules that I'm not sure I understand. It says "treat this as a spell of the same level as the expended spell slot." What exactly does this mean? I have some guesses, but am not sure I'm reading it right.

It also says this in the description of Fabricate Tech, but that's a Spell-Like Ability as opposed to Supernatural so I think it refers to the rules for dispelling or resisting summoned items. Is Fabricate Arms supposed to be Spell-Like as opposed to Supernatural?