| Edward the Necromancer |
| Dox of the ParaDox twins |
Okay I'm back. I'll talk about your races for now.
Obviously they are way overpowered compared to core races though compared to each other they are relatively well balanced, just be careful with the pick and choose powers because if I know players they will break it somehow.
I'll come back when I have more time to talk about other things,this looks really cool though, I can remember my first pathfinder character was a goron in a zelda campaign my friend ran
| Edward the Necromancer |
Okay I'm back. I'll talk about your races for now.
Obviously they are way overpowered compared to core races though compared to each other they are relatively well balanced, just be careful with the pick and choose powers because if I know players they will break it somehow.
I'll come back when I have more time to talk about other things,this looks really cool though, I can remember my first pathfinder character was a goron in a zelda campaign my friend ran
I am aware that they are VERY powerful compared to the "core races", but that was my intention. The idea is that since everyone would be one of these races ideally they would be on the same level. Also by making each race powerful I can hopefully sell a 'high fantasy' concept and drive home the idea that these are NOT just re-skinned elves/dwarfs/humans but completely different creatures.
| GM Rednal |
Creating races is as much art as science, honestly. And hey, the text for the four elemental subtypes is that they're usually for outsiders with an elemental planar connection. You don't even have to ignore a rule to say "well, this is a case where they aren't".
Just remember that subtypes come with specific powers, benefits, and/or weaknesses. If you don't want to use those, you may be better off just writing up a different subtype instead (call it "Flame-touched" instead of "Fire" or something and give them whatever elemental abilities you want to). It's easy enough to explain in-universe, and saves you from messing with what types are meant to be. XD
| Edward the Necromancer |
Creating races is as much art as science, honestly. And hey, the text for the four elemental subtypes is that they're usually for outsiders with an elemental planar connection. You don't even have to ignore a rule to say "well, this is a case where they aren't".
Just remember that subtypes come with specific powers, benefits, and/or weaknesses. If you don't want to use those, you may be better off just writing up a different subtype instead (call it "Flame-touched" instead of "Fire" or something and give them whatever elemental abilities you want to). It's easy enough to explain in-universe, and saves you from messing with what types are meant to be. XD
In my imagination they are not natural though, part of the reason I to give them the native outsider template. Gerudo were created by the desert goddesses and only give birth to women, Zora were created by a water god(s) and can breath both air and water, Gorons were born from Death Mt, Ruto were created by gods of the Air.
They are all "native" to the world but are not naturally occurring parts of the world. I wanted to have the Hylians and Sheikah to be the only 'natural humanoids'.