Crimson throne Mage - Diviner advice


Advice

Scarab Sages

What would you propose or change in my wizard.

I don't know the campaign, but looking for ears dropping, sense motive and seers wizard.

Trone écarlate
Tower elf diviner (foresight[APG]) 1 (Pathfinder RPG Advanced Player's Guide 145)
NG Medium humanoid (elf)
Init +6; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +0, Ref +3, Will +2; +2 vs. enchantments
Immune sleep
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Diviner Spells Prepared (CL 1st; concentration +4)
. . 1st—break[APG] (DC 14), disguise weapon[ACG], kreighton's perusal
. . 0 (at will)—mage hand, open/close (DC 13), resistance
. . Opposition Schools Evocation, Necromancy
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Statistics
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Str 8, Dex 16, Con 10, Int 16, Wis 10, Cha 14
Base Atk +0; CMB -1; CMD 12
Feats Run, Scribe Scroll
Traits magical lineage, missing sibling
Skills Acrobatics +3 (+7 to jump with a running start), Knowledge (arcana) +7, Knowledge (local) +7, Sense Motive +5, Spellcraft +7 (+9 to identify magic item properties), Stealth +4; Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ arcane bond (Arcane Familiar, viper), elven magic, forewarned, prescience (6/day)
Other Gear wizard starting spellbook, 1,000 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Familiar Bonus: +3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Foresight Associated School: Divination
Forewarned 1 (Su) Can always act in surprise rounds.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Prescience (6/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

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Scarab Sages

I had the "harrowed feat" to spice the RP.

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