Envoy Expertise and Sense Motive


Rules Questions


From what I'm reading, the expertise die can only be applied to class skills with at least one rank assigned except for Sense Motive. Is that correct?

Liberty's Edge

That's correct, yes.

Though it's actually more restrictive than that, it's only skills from the specific list under Skill Expertise that have one rank in them. Plus Sense Motive.

That's actually a great deal more restrictive, since that's a total of 9 skills and an Envoy can easily have 19 Class Skills at 1st level.


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Deadmanwalking wrote:

That's correct, yes.

Though it's actually more restrictive than that, it's only skills from the specific list under Skill Expertise that have one rank in them. Plus Sense Motive.

That's actually a great deal more restrictive, since that's a total of 9 skills and an Envoy can easily have 19 Class Skills at 1st level.

Easily?

Sovereign Court

Distant Scholar wrote:
Deadmanwalking wrote:

That's correct, yes.

Though it's actually more restrictive than that, it's only skills from the specific list under Skill Expertise that have one rank in them. Plus Sense Motive.

That's actually a great deal more restrictive, since that's a total of 9 skills and an Envoy can easily have 19 Class Skills at 1st level.

Easily?

Actually, all skills. There are a total of 20 skills.

Envoy starts with 16 class skills.
One from Theme: Bounty Hunter/Priest/Scholar/Spacefarer/Xenoseeker.
Two from Skill Synergy.
This brings it up to 19 class skills.
However, since Humans start with 2 feats you can take Skill Synergy more then once.

20(21*) Class Skills at level 1.

Liberty's Edge

Distant Scholar wrote:
Deadmanwalking wrote:

That's correct, yes.

Though it's actually more restrictive than that, it's only skills from the specific list under Skill Expertise that have one rank in them. Plus Sense Motive.

That's actually a great deal more restrictive, since that's a total of 9 skills and an Envoy can easily have 19 Class Skills at 1st level.

Easily?

As noted it's one Feat and a proper Theme (say, Xenoseeker) away.

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