How much is 1 BP worth?


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Quote:

With this, my tier 12 heavy freighter lists for around 300k.

Way too low considering the price you get charged for a medium freighter in Devastation Ark.

A BP is at least 2 million credits.


Look up how many BP a heavy antimatter missile launcher costs, and figure out how many level 20 manportable weapons you think that is worth.


Leon Aquilla wrote:
Quote:

With this, my tier 12 heavy freighter lists for around 300k.

Way too low considering the price you get charged for a medium freighter in Devastation Ark.

A BP is at least 2 million credits.

That makes zero sense. Then again, the prices for things in this game are ludicrous IMHO. No one should have to plan a 6-figure score to buy a gun.

Even if you think of the value of a credit like a woolong, at a rate of 1 BP in the millions, then owning a ship would not simply be difficult for an individual or small group, it would be impossible. It would not be cost effective to ship ANYTHING. There would be no such thing as tiny or small ships because they'd be too cost prohibitive to even make.

In the 21st Century, space ships cost millions. Sure. But in a sci-fi setting they would not.


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Nonetheless, the one time we've been given a data point to equate 1 BP to a credit value, it was roughly 2 million credits.


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Ships were not designed to be buyable and tradeable like weapons, so ultimately trying to peg BP is like arguing over how many angels could dance on the head of a pin.

If you think BP being non-fungible is crazy, then just search Reddit or these forums for "My party went around pirating and capturing ships and now they're richer than Abadar and my campaign is broken, what do I do?!". There should be a bot that just auto-replies to all of them with "You screwed yourself, good luck, next time don't try and make non-fungible currency fungible". That being said, we have a few examples of what the writers think a BP should be, monetary wise, and it's about 2 mil.

LRStahl wrote:


That makes zero sense. Then again, the prices for things in this game are ludicrous IMHO. No one should have to plan a 6-figure score to buy a gun.

You don't need a 6-figure score to buy a gun. You need a 6-figure score to purchase the equivalent of a +4 magic gun in Pathfinder, where it isn't cheap either and worth more than its weight in gold.

Quote:


Even if you think of the value of a credit like a woolong, at a rate of 1 BP in the millions, then owning a ship would not simply be difficult for an individual or small group, it would be impossible. It would not be cost effective to ship ANYTHING. There would be no such thing as tiny or small ships because they'd be too cost prohibitive to even make.

So? That just means you as the GM have to invest in a little work and create a reason as to why they have a ship. Theft. Bank loan. Piracy. Being a Hellknight/Knight of Golarion. A generous patron like some kind of Charlie's Angels scheme, etc. Finding it in an ancient Sivv construct.* There are plenty of contrivances as to why you can possess a ship in Starfinder.

Why does everything in a TTRPG have to be buyable off the shelf with a consistent universal price that goes nicely in a spreadsheet?

If you dislike the economics, then just use the standard corebook rules for BP by level and don't think about it too much, don't use the Alternative Earnable BP rules.

Quote:


In the 21st Century, space ships cost millions. Sure. But in a sci-fi setting they would not.

Ever played Traveller?

*This is the official source in an AP!


It's not silly to want to know how to invest in a ship. To find out that it's unattainable without this specific form of currency is honestly absurd. I'll never understand what the heck Paizo writers were thinking with this. Owning something like a freighter in a sci-fi setting should not cost hundreds of millions or no one would.


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JediJabroni wrote:

It's not silly to want to know how to invest in a ship. To find out that it's unattainable without this specific form of currency is honestly absurd. I'll never understand what the heck Paizo writers were thinking with this. Owning something like a freighter in a sci-fi setting should not cost hundreds of millions or no one would.

Starfinder is not an economics simulator. It was never meant to be one, and likely never will.

That said, in setting, owning a starship is closer to owning a yacht than a car. They aren't affordable to individuals or small groups without some extenuating circumstances.

And that's fine.


Garretmander wrote:

Starfinder is not an economics simulator. It was never meant to be one, and likely never will.

That said, in setting, owning a starship is closer to owning a yacht than a car. They aren't affordable to individuals or small groups without some extenuating circumstances.

And that's fine.

I don't even know how to respond to that first part. An RPG needs some form of an economy. O_o

As to the second... in a space opera setting a ship absolutely IS meant to be affordable for an individual. I compare it to owning a house. A huge investment, but actually possible.

I now wonder if having it be a separate currency was meant to make it adaptable to the setting. Early in a space age, ships would be multi millions. By Star Wars type setting, not so much. It still should have a conversion tho. Leave it up to each GM.


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Quote:

I don't even know how to respond to that first part. An RPG needs some form of an economy. O_o

There are several RPG's that don't work based on a currency and purchase system at all. Legend of the Five Rings comes to mind. Rogue Trader. World of Darkness. Infinity by Modiphius. Eclipse Phase?

And regardless, he wasn't saying that RPG's "don't need a player economy", just that TTRPG's aren't obligated to make sense outside of the basic feedback mechanism of participate-explore-fight-reward-purchase that a lot of d20 RPG's use. For all we care the rest of the Starfinder universe uses Stanley Nickels and Schrutebucks. The mechanics of buying and selling are there to make sure you have a balanced, enjoyable gaming session. Whether they "make sense" is secondary.

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As to the second... in a space opera setting a ship absolutely IS meant to be affordable for an individual. I compare it to owning a house. A huge investment, but actually possible.

This varies on setting. Again, I ask: ever played Traveller?

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Leave it up to each GM.

Well yeah. We didn't say you couldn't. But if someone comes on this forum and says "I think a BP is 300,000 credits" then some of us'll shoot it down real quick. That's not us oppressing you, that's us explaining "Look, we've had 1001 threads on this..."


My limited experience of traveller is that the main plot point is how you make your monthly payments on your ship. And it's a long long way away from being paid off for even a used medium equivalent freighter.

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