VampByDay
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So I was just thinking about how to modernize Pathfinder races into starfinder. I want to be as close to pathfinder as possible, while still 'adjusting down' to Starfinder. Here's what I've come up with.
Kitsune-
-Racial Adjustments (+2 dex and Chr, -2 Str) No big problem there.
-Racial: humanoids with Shapechanger subtype-seems fine
-Low-Light vision-fine
-Change Shape-Hmmm, interesting. Seems fine and not game-breaking
-+2 acrobatics is fine
-Kitsune Magic and natural weapons: Here is the big issue. Starfinder seems to downplay individual races getting bonus to specific spell areas (though elves still get their resistances.) I would say get rid of Kitsune magic and Improve the natural weapons to that of the Vesk- Make it non-archaic and give it automatic 1.5 times level to damage at level 3.
So it looks like:
Kitsune- Racial Adjustments +2 Dex, +2 Chr, -2 Str
4 HP
Size and Type: Kitsune are Medium humanoids with the
shapechanger type.
Low-Light Vision: Kitsune can see in dim light as if it were normal light. See Vision and Light on page 261.
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Agile: Kitsune receive a +2 racial bonus on Acrobatics checks.
Natural WeaponWhile in Kitsune form, Kitsune are always considered armed. They can deal 1d3 lethal damage with a bite and the attack doesn’t count as archaic. Kitsune gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapon (instead of just adding their character level, as usual).
Racial Language-Sylvan
Let's do one more:
Tengu:
-Racial Adjustments (+2 Dex and Wisdom, -2 Con) Seems fine
-Medium Humanoid Creatures with the Tengu Subtype- Again, seems fine
-Low Light Vision-Fine
-Racial +2 to stealth/perception this all seems fine.
-Gifted Linguist-+4 to linguistics checks, and learn 2 languages per skill point. HERE we have a problem. No other race I've seen gets a straight +4 racial bonus, AND giving a +4 bonus to culture gives WAY more than a +4 bonus to linguistics. Plus that ability is also an envoy ability, and we don't want to infringe on class abilities. We'll have to change/get rid of that.
-Swordtrained is another problem. First of all, it was never very clearly defined as what counted as a 'sword like item.' Additionally, proficiency doesn't do as well as it used to because of the need for specialization. We'll have to think on this one.
-Natural Weapon, hmmm, it seems strange to give the Tengu two weapon-like abilities. We'll have to think on this.
Here is what I propose. Change Gifted linguist to a +2 to culture checks, and ONE free extra language. Now, swordtrained seems really powerful. So let's dial it back and say that Tengu are automatically proficient with ANALOG swords. That still gives them something iconic, but doesn't completely negate the need for them to get advanced weapon training. As for natural weapons . . . let's give it to them, but not with the vesk bonus.
So they would look like:
Tengu- Racial Adjustments +2 Dex, +2 Wis, -2 Con
4 HP
Size and Type: Tengu are Medium humanoids with the
Tengu type.
Low-Light Vision: Tengu can see in dim light as if it were normal light. See Vision and Light on page 261.
Sneaky Eavesdroppers: Kitsune are renown for watching other races and picking up their languages. They gain a +2 racial bonus to Stealth, Perception, and Culture. They also start play knowing one more language than normal (of their choice, but it must be a common language for the area they grew up in.)
Swordtrained: Tengu treat Advanced melee weapons with both the analog property and either 'blade' or 'sword' in their name (Such as 'longsword' or 'Curved Blade, Carbon Steel') as simple weapons.
Natural WeaponTengu are always considered armed. They can deal 1d3 lethal damage with a bite and the attack doesn’t count as archaic. Tengu gain weapon specialization with their bite attack at character level 3rd
Racial language Tengu
| JetSetRadio |
So I was just thinking about how to modernize Pathfinder races into starfinder. I want to be as close to pathfinder as possible, while still 'adjusting down' to Starfinder. Here's what I've come up with.
So this is almost word for word what is in the Starfarers companion book. So I have to ask, did you get these ideas from that book?
VampByDay
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VampByDay wrote:So this is almost word for word what is in the Starfarers companion book. So I have to ask, did you get these ideas from that book?So I was just thinking about how to modernize Pathfinder races into starfinder. I want to be as close to pathfinder as possible, while still 'adjusting down' to Starfinder. Here's what I've come up with.
No? I don't even know what the Starfinder companion book is. Honestly though, I just looked at how the races changed from Pathfinder to Starfinder, looked at how Starfinder races were headed, and extrapolated from there. Anyone else doing the same would likely come up with similar results.
VampByDay
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True. Why don't you toss in some lycanthropes?
Well, I don't know the rules for monster creation (they are a bit wonky in Starfinder), so I think I'll stick to previous pathfinder races, that said . . . Skinwalker kinda works, right?
Skinwalker
-Racial Adjustments (+2 Wis, -2 Int, special) Right off the bat here, we have a problem. Giving a floating +2 to a single ability score is pretty strong, especially since you have less ability score points to work with in Starfinder, and double especially since it could break the '18 maximum starting rule.' We'll have to think on that.
-Racial: humanoids with Shapechanger subtype-seems fine
-Low-Light vision-fine
-Animal Minded, +2 to handle animal (now survival) seems fine, although wild empathy no longer works, so we'll have to find something else for that.
-Change shape: again, the floating bonus to get one special ability seems strong here, and the -4 to charisma based skills while an animal doesn't make as much sense as we are in an alien society with a bunch of different outlooks on life.
-Spell likes: Lashunta get a few spell likes, so it seems like something reasonable . . . hmmmm
A good compromise, I feel, would be to make an extrapolation of the sub-classes of Skinwalker. Here is what I would do.
Skinwalker- Racial Adjustments +2 Wis, -2 Int, Special (see below)
6 HP
Size and Type: Skinwalkers are Medium humanoids with the Shapechanger type.
Low-Light Vision: Skinwalkers can see in dim light as if it were normal light. See Vision and Light on page 261.
Bestial Form:Skinwalker's are descended from one of various lycanthropes, and can assume a bestial form at will. Choose a bestial form that you can shift into and out of. Choose a physical ability score that befits that form, and either a natural attack, darkvision, or an thick hide. A skinwalker can change shape into a bestial form as a standard action. In bestial form, a skinwalker gains +2 to the chosen ability score. In addition, while in this form, a Skinwalker gains either a natural attack dealing a d3 damage (and becomes specialized in this weapon at level 3), darkvision 60, or a thick hide (increases their AC by 1 when wearing armor). As a standard action a Skinwalker can return to their human form, but if they do they loose their skinwalker bonuses. A newly created skinwalker cannot start with an ability score higher than 18 in their bestial form.
Animal MindedSkinwalkers gain a +2 to survival checks, and a +2 to life sciences checks because of how in tune they are with nature.
Language of NatureSkinwalkers can tap into the underlying language of all life for a brief amount of time per day. As a spell like ability, they can Mindlink 1/day.