| DeltaCain |
I was trying to make a James Lahey sort of character from Trailer Park, when I noticed that there just aren't that many alcohol inspired classes, or effects. Open to suggestions. Right now i've got a:
Human-Fighter (Cad) (antihero)
Drunkard's recovery
---that's about it.
I kind of want to do something divine based instead, where the character is inspired by a metaphysical force known as "The Liquor", but i'm sort of lost on where to go with that.
| The Guy With A Face |
Divine Fighting Technique (Combat)
You have trained in the divine fighting technique of a specific deity.
Prerequisites: Must worship a single patron deity that has an established divine fighting technique.
Benefit: You can use your patron deity’s fighting technique and receive any benefit associated with that technique for which you qualify, as described in the Divine Fighting Techniques section below.
Special: A cleric, inquisitor, or warpriest who worships a deity can choose to give up either the first power of one of her domains or a minor blessing benefit to gain access to her god’s divine fighting technique without having to meet the technique’s prerequisites (including the Divine Fighting Technique feat). In addition, a warpriest can give up a major blessing to gain the advanced benefit without meeting its prerequisites.
Cayden Cailean's Blade and Tankard
Cayden Cailean is famous for wading into battle with a tankard in his off hand.Optional Replacement: A chaotic good fighter or swashbuckler who worships Cayden Cailean can replace proficiency with shields or bucklers with the following initial benefit.
Initial Benefit: You can wield a tankard (or mug) as a weapon, treating it in all ways as a light mace appropriate for your size. If you engage in two-weapon fighting with a rapier or light weapon in one hand and a tankard in the other, you can drink a potion or other liquid from the tankard or attempt to toss liquid from the tankard as a dirty trick combat maneuver (such as to blind a foe) in place of attacking with it. You do not provoke attacks of opportunity for attempting a dirty trick maneuver with a tankard.
Advanced Prerequisites: Two-Weapon Fighting, Improved Two-Weapon Fighting, base attack bonus +10.
Optional Replacement: A chaotic good fighter or swashbuckler of at least 10th level who worships Cayden Cailean can replace a bonus feat or deed with the following advanced benefit, even if he doesn’t meet the prerequisites.
Advanced Benefit: You can refill your tankard with a beverage, potion, or other liquid from a bottle or vial as a swift action. You gain a +2 bonus on combat maneuver checks to perform dirty tricks with tankards. The effects of such a dirty trick lasts for 1d4 rounds + 1 round for every 5 points by which the result of your combat maneuver check exceeds the target’s CMD; a standard action is required for the target to remove this penalty.
YogoZuno
|
I'm afraid I don't know much about your source material, but I do have a PFS character named Coalson that is a Dwarven Drunken Master. This archetype is very abusable at the mid levels (drink alcohol to heal damage, as often as you want), but otherwise, just another Monk.
There is also the Barbarian Drunken Rager. And, lastly, there is the Accelerated Drinker feat.
About the only other drink-related item I can think of is the Sipping Jacket which, despite the name, has nothing to do with alcohol.
| SteelDraco |
My drunken brute barbarian/grenadier alchemist is all about booze. He's a follower of Cayden, has maxed-out Craft (Brewmaster), and I describe all of his alchemical infusions, extracts, and mutagens as different types of magical booze. He even has holy beer instead of holy water.
The only booze-related magic item he as is the Tankard of the Drunken Hero, which is from Inner Sea Gods and is quite neat. Lets you do remove fear and heroism on yourself 1/day and automatically unties you if you get tied up.
He's got a trait called Fortified Drinker that gets him a +2 bonus to mind-affecting saves (so pretty much all Will saves) and another called Iron Liver that gives a +2 bonus to resist poison and drugs, and +4 to resist alcohol.
It helps that rage and mutagen Strength bonuses stack; he can really hit hard if he needs to when they're both going.
| Tim Emrick |
To The Guy With A Face: Thanks for posting that text! I'd recently heard of divine fighting techniques, and had been curious about that one specifically, since my main PFS character is a Cayden worshiper. Thematically, that benefit would be great for him, but sadly, he's a rogue (and a tiny bit cleric), not a fighter or swashbuckler.