Starfinder Automated Damage Calculator


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Hey there, I have been working on an Automated Damage Calculator for Starfinder. It currently has automation for every Damage/Hit increasing Class Ability or Feat I could think of, and can be used to automatically calculate Full Attacks (using different bonuses for Soldier, Solarion, and Operative) as well as having Weapon Selection and bonuses only usable with specific weapon types.

Its what I would call a "Beta" currently because there may still be bugs, and I haven't finished getting all the weapons into it yet (its easy, but really time consuming and tedious). So hopefully those of you who decide to try it out let me know if you run into any bugs/incorrect inputs/missing abilities.

Here is a link to the Google Sheet.

To use the Sheet, copy it to your google drive to gain edit permissions.

ABOUT DRONES: Just use 'Mechanic' as the Drones level. They have the same effective BaB. I might add a separate 'Drone' Class but it would be functionally identical to mechanic as is.


This is great, Drone class would be nice because they have +1 +2 +3 +3 BaB instead of the Mechanics +0 +1 +2 +3


Yeah, I will add Drone with their Wonky BaB Progression (why is it Level * .75 rounded up instead of down. who even came up with this)

I Might also try and add Drone Full Attack penalties, but the sheet is getting super messy already comparing Op,Sola,and Sold, so I might leave that out for the time being.


Alright, update: All weapons except for Grenades, Grenade Launcher, Carbonedge Shuriken, and Nyfiber Net are in.

Solarion Crystals are in, but their damage will display as Xd6* + Weapon Crystal damage. Damage of solarion weapon is automatically calculated based on solarion level, but getting it to display properly in the weapon statblock just isn't worth the amount of work required to do it ;)

Drone added as a class. Didn't apply its additional -2 penalty when full-attacking after level 7, sheet is already too messy with full attack calculations already.


Pretty cool, but it doesn't seem to be swapping to Dex to-hit when using an operative weapon.


Interesting. That will honestly REALLY help with my homebrew for comparing with existing classes.

Homebrew Rambling:
It's DPR has been fiddly to play without the monster manual out as a lot of it's effective damage is coming from superhuman accuracy rather than large damage numbers so monster defences will matter a lot when doing comparisons.

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