KingOfAnything
|
A solar manifestation either glows with a dim light or is made from darkness. Darkness doesn't glow.
You can hide your mote, but it becomes visible again when you enter stellar mode. If your mote glows, this may hamper stealth. Both glowing and dark motes will hamper a disguise.
| KageNoRyu |
A solar manifestation either glows with a dim light or is made from darkness. Darkness doesn't glow.
You can hide your mote, but it becomes visible again when you enter stellar mode. If your mote glows, this may hamper stealth. Both glowing and dark motes will hamper a disguise.
So the difference is that darkness does not glow but on the upside also does not hamper stealth. Everything else is equal to what it is for all other solarians
corect so?
KingOfAnything
|
I'll copy from the PDF
You must pick one solar manifestation (either
armor or a weapon) upon taking your first level of solarian.
You also choose whether your solar manifestation (in any form)
either glows brightly with one color common to stars (including
blue, red, white, or yellow) or is the perfect darkness of a black
hole.A glowing solar manifestation, regardless of its form,
sheds dim light in a 20-foot radius. You can shut off the light or
darkness as a standard action in order to blend in or assist in
stealth, but whenever you enter a stellar mode (see page 102),
the glow or darkness returns immediately.
So it is either glowing or it is black. Only glowing manifestations shed light.
Correct. It's hard to be stealthy in glowing magical armor.
| KageNoRyu |
The part that says you can turn off the darkness with a standard action leads me to believe there should be a darkness effect as an option.
The only reason I could think of of turning teh darkness of is to let the weapon look mundane (a darkness effect would be wow but according to rules as written king is correct there. Question is if that is as it was intended by the developers or not then)