| Panchio |
I searched for a thread about this, but couldn't find one.
What are the specific rules in order to someone identify a Hex being cast?
The Spellcraft skill doesn't seen to apply, since the skill says that it can be used "to identify a spell being cast", and hexes, normally, are not spells, neither spell like abilities.
So, if I want to identify which Hex the witch has used and its effects, as someone can do with spells and spellcraft skill, what should I do?
| taks |
Hexes are supernatural abilities, so identifying them directly, i.e., as they are being implemented, is difficult at best, and likely up to GM interpretation. Their effects are often noticeable and they are also detectable via detect magic and the like.
Here's a thread with a few posts.
| Panchio |
They could at least create a clare rule about the Witches hexes.
I get that supernatural abilities are, actually, a very extensive number of different abilities from many different sources, but Hexes are really a different material.
They are associated with a class, and a class with a specific culture and a specific "way of performing magic". Just like any other spellcasting ability, Hexes are part of a "Witchcraft" technic that, probably, has methods and a dogmatical kind of study.
Therefore, I feel that it should have a specific way of identifying them.
In our group, we are tempting to create a new skill called "Witchcraft", meant just for that.
But thats a lame houserule creation.
I wonder if the Spellcraft skill should, actually, be used to Hexes just as for spells, in a sense that they both are actually "arcane occultisms".