Identifying a hex


Rules Questions


I searched for a thread about this, but couldn't find one.

What are the specific rules in order to someone identify a Hex being cast?

The Spellcraft skill doesn't seen to apply, since the skill says that it can be used "to identify a spell being cast", and hexes, normally, are not spells, neither spell like abilities.

So, if I want to identify which Hex the witch has used and its effects, as someone can do with spells and spellcraft skill, what should I do?


Pathfinder Roleplaying Game Superscriber

Hexes are supernatural abilities, so identifying them directly, i.e., as they are being implemented, is difficult at best, and likely up to GM interpretation. Their effects are often noticeable and they are also detectable via detect magic and the like.

Here's a thread with a few posts.


They could at least create a clare rule about the Witches hexes.

I get that supernatural abilities are, actually, a very extensive number of different abilities from many different sources, but Hexes are really a different material.

They are associated with a class, and a class with a specific culture and a specific "way of performing magic". Just like any other spellcasting ability, Hexes are part of a "Witchcraft" technic that, probably, has methods and a dogmatical kind of study.

Therefore, I feel that it should have a specific way of identifying them.

In our group, we are tempting to create a new skill called "Witchcraft", meant just for that.

But thats a lame houserule creation.

I wonder if the Spellcraft skill should, actually, be used to Hexes just as for spells, in a sense that they both are actually "arcane occultisms".

Silver Crusade

Spymaster's Handbook added rules for identifying observable class abilities and feats.

For identifying a Witch's Hex it would be Knowledge Arcana DC 10 + (whenever the class feature was gained, so either DC 11 or whatever level that specific Hex was gained, however you want to interpret it).


Pathfinder Roleplaying Game Superscriber

I think one of the powers of supernatural abilities is that they are hard to identify. They don't provoke, either. There's no reason to create a new rule for a subset when they are all fundamentally the same thing.

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