Ghosts cloaking field question.


Rules Questions


Is a ghosts cloaking field a supernatural ability or a technical ability? I can't find a reference to what it actually is.


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gowen7thcav wrote:
Is a ghosts cloaking field a supernatural ability or a technical ability? I can't find a reference to what it actually is.

My first time posting but here goes, its listed as an extraordinary ability (Ex). Owen one of the main developers talks about it in the Operative preview at the bottom of the this blog post.

http://paizo.com/paizo/blog/v5748dyo5ljsh?Class-Preview-The-Operative#discu ss

Ill copy the gist of it aswell:

"How it works is, at the point your character is using it, extraordinary. It's not invoking magic to " bend light around yourself and muffle any minor sounds you make." Things like real-world interactive camouflage and sound dampening show that you don't have to have magic to produce those effects.

Nor is it a piece of gear that can be taken from you.

Now, maybe that means you had a technomancer alter the quantum state of your entire body, so you could have different light and sound refracting qualities. that certainly would take magic to accomplish... but once it's done you just do it, like glass allows light to pass through it.

Or maybe you learned deep meditation techniques. This is the same universe as occult rituals after all, there's no telling what you can do with mind over matter.

Or maybe you had Stealthites, a form of nanites, injected into your body that can cause this reaction, with the same biochemistry that allows your electric nerve impulses to continue to function even if you are hit by an EMP.

Or maybe you allowed a Vangarian Phase Ooze seep into every pore of your body, so you could gain its natural ability to be hard to see and hear, though you can only prod the thing into doing so for short bursts at a time. Plus, everything sweet now tastes like copper, as you aren't afraid to remind friends.

Those are decisions you can make to match your character's background.
the effect is extraordinary -- far from "normal," but not explicitly driven by magic or active technology, regardless of how you originally gained the ability."

That iss what i like about Starfinder, they provide the mechanics for the game, we provide the why/how.

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