point buy


Rules Questions


What are the rules for Point by is it the same cost as in Pathfinder?

Liberty's Edge

No, it's 1 for 1 but with a lot of built in restrictions (including only a total of 11 points + racial mods, and no buying down scores for extra points, as well as a cap of 18 including racial mods).

Grand Lodge

Pathfinder Roleplaying Game Superscriber
Jem'Nai wrote:
What are the rules for Point by is it the same cost as in Pathfinder?

No...

Start with 10 in all
Apply racial bonus of up to +2 in something
Apply theme bonus of up to +1 in something

Then you have 10 points to assign anywhere on a one to one basis

Nothing over 18
Nothing under 8
NO GAIN for reducing something

You CAN reduce a score lower for story reasons, but again, no benefit to other scores.


okay just curious since I was reading the book and wanted to make sure since they have 3 types of point arays.

Grand Lodge

Pathfinder Roleplaying Game Superscriber
Jem'Nai wrote:
okay just curious since I was reading the book and wanted to make sure since they have 3 types of point arays.

You can instead use them (with no other bonuses applied you just take the array as your final)

I think that all of those all work out to racial +2 going in one ability and +1 into another ability.


RyanH wrote:
Jem'Nai wrote:
okay just curious since I was reading the book and wanted to make sure since they have 3 types of point arays.

You can instead use them (with no other bonuses applied you just take the array as your final)

I think that all of those all work out to racial +2 going in one ability and +1 into another ability.

The quick picks give you 13 points. As do all the races + theme.

10+2+1 or 10+2+2(-2)+1. As far as point buy goes, they're equivalent to the standard point buy, they just don't force some incompatible class/race combinations.

So you can have a kasatha (or vesk) technomancer or mechanic that isn't immediately behind the 8-ball. (Since you aren't putting 4 of 13 points into stats you don't particularly care about, nor making up a 2 point deficit in your key ability, so really only having 7 points for point buy).

The really nice thing about them you can make anything you want with them, and it's a lot less fiddly for new players or people who just don't want to bother. It's actually a shame it isn't a valid option for SF Society, as its one of the better point buy ideas I've seen.


Deadmanwalking wrote:
No, it's 1 for 1 but with a lot of built in restrictions (including only a total of 11 points + racial mods, and no buying down scores for extra points, as well as a cap of 18 including racial mods).

Don't forget that the ability score boosts change how ability scores progress as you level up. It radically changes strategy on buying ability scores.


My group usually uses point buy, so we might be using the old PF system for that.

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