Disappointing season 9 Sov. Court 2+ reward


Pathfinder Society

Sovereign Court

Anyone else extremely disappointed by the season 9 sov. Court 2+ faction goal reward?

They reworded season 8 in season 9 such that the bonus is applied only with regard to your final result instead of the initial roll.
Mechanically it means it gets worse the more diplomatic your character actually is.

Say someone fills out their non-gm goals by level 5.
With the season 8 wording you'd never "roll" less than 10+ the number of completed goals.
In this example that means never rolling less than a 17 before adding your skill ranks.
That was great, really makes you feel like a practiced diplomat, like you are making big steps for the cause.

In the season 9 wording, by 5 level with full ranks and the trained class skill effects you'd have a +9 diplomacy.
But this boon only applies towards the final result which means all it does is protect you from bad rolls without really giving a greater boost.
With 7 goals completed you get the benefit of a final result of 17... which if you had used your regular skill only protects you from rolling less than an 8, this is assuming you have a low charisma.
If you have high charisma it only really protects you from around a roll of 5 or less.
So a character who is diplomatic and sovereign court, which is supposed to be a major part of their shtick, actually gets a lot less from this reward than someone who is not diplomatic.

Isn't the sov. Court supposed to be recruiting more amazing diplomats? Isn't this season and the next ap supposed to be about drawing the best diplomats to work for them?
This reward just protects those who're not really a part of the sov. Courts diplomatic mission when attempting to do something they are not skilled in.
They shouldn't even call it a "Practiced Diplomat", they should call it "Not a totally incompetent boob of a diplomat".

Sczarni 5/5 5/55/5 ***

Campaign Leadership has stated before that some Faction Journal Cards will increase in desirability, and some will decrease, with each Season.

It's part of a constant balancing act to equalize interest in the different Factions. If the majority of characters created in a given Season were Silver Crusade (for example), and the Faction Journal Card happened to be more useful than any other, then you can probably bet it'll be revised for the next Season.

Sovereign Court

Nefreet wrote:

Campaign Leadership has stated before that some Faction Journal Cards will increase in desirability, and some will decrease, with each Season.

It's part of a constant balancing act to equalize interest in the different Factions. If the majority of characters created in a given Season were Silver Crusade (for example), and the Faction Journal Card happened to be more useful than any other, then you can probably bet it'll be revised for the next Season.

That makes sense... just doesn't seem like the season for and about the Sov. Court is the season to take them out at the knees given their goals include having to convince people who would work against them to turn traitor and its hard enough to recruit a named NPC with DC 14+character level+3 for each box. That last box was really hard to get even with the season 8 wording of the reward.

Sczarni 5/5 5/55/5 ***

Just pay the Prestige.

I don't think I've ever had a character that was able to complete every goal.

Sovereign Court 4/5 5/5 *

Well it's totally useless for 3 of my 5 sovereign crown characters

I literal can do more with a 'take 1' for each skill for each of them, and the pirate queen unbreakable who is least skilled..can do so with two skills

It went from being useful to a skill, to being totally useless

Sovereign Court

More like Amateur Diplomat.

Dark Archive 1/5

Percival De Lussan wrote:
They reworded season 8 in season 9 such that the bonus is applied only with regard to your final result instead of the initial roll.

The wording change is a clarification, not a rule change. It was always intended to refer to the end result, not just the dice roll. For reference see campaign leadership's response when this was asked about last season.

Sovereign Court

Darafern wrote:
Percival De Lussan wrote:
They reworded season 8 in season 9 such that the bonus is applied only with regard to your final result instead of the initial roll.
The wording change is a clarification, not a rule change. It was always intended to refer to the end result, not just the dice roll. For reference see campaign leadership's response when this was asked about last season.

This is good to know. Thanks.

That said, I am now grossly disappointed with season 8 as well and have wasted it on a skill I already put points into....

1/5

Yeah, the boon sheet is mostly good for people that don't really belong in Sovereign court, but still want to be in there, now the 5cha dwarf with no ranks in diplo can auto aid!

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

It's a 2+ boon... Have you *seen* the other 2+ boons? "Protecting you from rolling less than a 5" is just about right.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Also, I have at least one high level character with something like 11 goals on his sheet. (I would have to go check if it was 10 or 11.) At that point it is pretty close to being able to roll and take ten on the same roll...

1/5

FLite wrote:
It's a 2+ boon... Have you *seen* the other 2+ boons? "Protecting you from rolling less than a 5" is just about right.

The deal is, the faction caters to people that are skilled in those skills. VERY quickly will your minimum roll be higher than this floor for most of these skills. Personally I think that the 2+ boon should be something that is potentially useful at all levels, even if not big. So that makes this boon incentivise you to not invest ranks into the skill that you choose, which is counter to the theme of the faction.

Like if they made this boon be, when you roll for diplomacy you take the higher of the die roll or (1+half the checkboxes / number of checkboxes) for your roll.

This would be a potentially useful thing. Now maxed out you can roll instead of taking 10 knowing that the lowest you can roll is a 5.

This seems like the correct fit, the usefulness is always there, though rather small and only seldomly applicable, which is what most are. (like getting a + against known slavers or + to remove status spells) So this is on the correct power level for a 2+ boon. And it's using the same thematic as the current boon, that you're so well trained you can save yourself and cause a poor job to not be as bad as it could have been.

Scarab Sages 5/5

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Chess Pwn wrote:
FLite wrote:
It's a 2+ boon... Have you *seen* the other 2+ boons? "Protecting you from rolling less than a 5" is just about right.

The deal is, the faction caters to people that are skilled in those skills. VERY quickly will your minimum roll be higher than this floor for most of these skills. Personally I think that the 2+ boon should be something that is potentially useful at all levels, even if not big. So that makes this boon incentivise you to not invest ranks into the skill that you choose, which is counter to the theme of the faction.

Like if they made this boon be, when you roll for diplomacy you take the higher of the die roll or (1+half the checkboxes / number of checkboxes) for your roll.

This would be a potentially useful thing. Now maxed out you can roll instead of taking 10 knowing that the lowest you can roll is a 5.

This seems like the correct fit, the usefulness is always there, though rather small and only seldomly applicable, which is what most are. (like getting a + against known slavers or + to remove status spells) So this is on the correct power level for a 2+ boon. And it's using the same thematic as the current boon, that you're so well trained you can save yourself and cause a poor job to not be as bad as it could have been.

It also lets low skill classes, like Fighter, be in this faction without having to expend their 1 or 2 skill points per level on non-combat skills and still have a hope of success of at least aid in social situations.

1/5

Tallow wrote:
It also lets low skill classes, like Fighter, be in this faction without having to expend their 1 or 2 skill points per level on non-combat skills and still have a hope of success of at least aid in social situations.

Yes the current boon is helpful for people that don't really fit in the faction (A character with none of the skills and probably a dumped charisma) to auto aid.

Scarab Sages 3/5

honestly all of the faction sheets seem a little lackluster this year.

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