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In the Alchemy Manual there is an entry for making alchemical ammunition. For example, the Raining Arrows that deliver Holy Water splash weapons.
Since the text states this can be applied to ranged ammunition that does piercing damage, could I apply something like the Raining ammunition type to a blowgun dart? According to the text these should be allowed, but then I picture a Trip dart fired from a gnome-sized blowgun.

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Been wanting a Alchemist with a good sleight of hand and that feather quill wrist launcher from Ultimate intrigue. Add in explosive missile
"I dunno what happened, he was yelling something about some guy...then he blew up""
I did a very bad thing and made a gnome alchemist who kind of childishly wants to be a dragon. So as part of her starting equipment bought her a monster mask and a pocketed scarf (which boosts Sleight of Hand!), but I'm making it that the pockets on either end of the scarf she can put her hands into, like one of those hats for kids, and use the ends as her dragon wings or claws or whatever.
I decided I would find a way to use Sleight of Hand on this character, but she's definitely going to be...unique.
Then again, maybe not so much with what I've seen from other Pathfinders, thus far.

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But at this moment, until a GM or Venture Captain or the Lord James Jacobs himself shuts me down, my gnome is probably going to make sure to get a couple of Dye blowgun darts into the fight inbetween bombs, and at some point when the GM's defenses are down, out comes the Splintercloud darts. Slowburn darts when I can afford them and Raining darts when I can compensate for the -2 on the ranged attack bonus.