| Joshua029 |
Wherever I bring up the question of how the rules interact, about half of my responses agree with my interpretation, and the other half oppose. I'm trying to find PFS's interpretation.
This specific Hex adds spells from the Sorcerer/Wizard spell list to the Shaman's list of spells from which they prepare spells.
My interpretation is that since the Oracle is a spontaneous caster, that this Hex would allow you to "prepare" spells from the Sorcerer/Wizard spell list to your list of Spells known for that day (because it's a wandering spirit, each day you re-pick a spirit, and then re-pick what Hex you will benefit from).
What is PFS's ruling?
Hmm
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Wherever I bring up the question of how the rules interact, about half of my responses agree with my interpretation, and the other half oppose. I'm trying to find PFS's interpretation.
This specific Hex adds spells from the Sorcerer/Wizard spell list to the Shaman's list of spells from which they prepare spells.
My interpretation is that since the Oracle is a spontaneous caster, that this Hex would allow you to "prepare" spells from the Sorcerer/Wizard spell list to your list of Spells known for that day (because it's a wandering spirit, each day you re-pick a spirit, and then re-pick what Hex you will benefit from).
What is PFS's ruling?
That's an easy one, since there was a FAQ put out on that. The FAQ states that no oracle prepares spells, so Arcane Enlightenment does not work for you.
On the other hand, by fourth level, Spirit Guides get to play with so many other toys for their toy box. With some canny planning you can switch spirits to get a whole bunch of lovely hexes and to change your spells known list in a way that no other Oracle gets. My Spirit Guide particularly loves using UMD and wands to expand options out further. There are a ton of buff and utility spells out there that do not require a good DC to work well.
I hope that this helps.
Hmm