Making up Flora and Fauna


Homebrew and House Rules


This is a thread I'm going to use to write random animals, plants or minerals that I come up with that would be cool for settings. I will also sort them into dangerous, useful and aesthetic categories so people can look up what they want

Feel free to comment and post your own ideas.

Plants:

bane spores (dangerous):bane spores are a horrific fungal infection that spawns sharp mycelium similar to razor wire in anyone who's infected. These spores will only infect something with a compromised immune system if inhaled (fortitude DC 5 to negate) but after failing three times it begins its second stage.

The second stage is when the spores successfully implant into a body. The DC of the daily tests increases to dc 18 with failure causing 1d6 damage per days you have failed as well as 1d6 dexterity damage. When the victim dies or has his dexterity reduced to 0 it creates a bane spore patch that increases in radius by 5ft a day given sufficient food and releases a cloud of spores affecting anyone within 300ft of the plant.

If an uninfected individual makes contact with the bane spores they have to make a DC 18 fortitude save or immediately catch second stage bane spores. These spores also attract animals that are encouraged to eat them and any carnivorous Animal must make a DC 10 will save or their owner make a DC 10 handle animal check to not eat it. These must be removed with a DC 18 heal taking one hour or remove disease check for each previously failed test.

crackle pods (aesthetic): The trees that bear crackle pods are native to boreal forests. Similar to pine trees these trees have have cones that violently burst when ripe dealing 1 bludgeoning damage (reflex 10 negates) to any creature in the same square its in. these cones will also burst under a low heat and the seeds can be used in explosive related alchemy as well as a highly nutritious food when boiled to soften it.

arcana mold (useful):This mold can grow in any area outside of anti-magic fields as it eats magical energy. When consuming energy it produces a light purple light in a 10 foot radius with the radius doubling when its within or on a magical field or disappears in an anti-magic field. These properties make it used as an infinite candle as well as a magical detectors for adventurers. This is fairly expensive since a given sample doubles only once a year. It can also be eaten but it provides very little nutrition.

arcana mold candle 10gp - lb
this candle is a simple base with a blob of arcana mold on top. acts as a permanent light source in a 10foot radius.

Hope you guys find this interesting!


Here, let me help you by linking you to a similar thread.

1001 Inconsequential Flora and Fauna


thanks, I didn't notice that so I'll post there then!

Edit: or I'll post only consequential Flora and Fauna here.


4: Stone Trees
Often mistaken for petrified wood, these weird oaks grow slower and are bigger. Gems and magical minerals concentrate in the roots, the wood is perfect for wands and staves, and the leaves can be easily changed into solar cells.


5: Goodberries(useful):
These bushes produce the magic berries in the fall. The first year it's a small bush and only produces 1-4 berries. It grows bigger every year producing 2D4 the next year, ect. Each berry provides a day's nutrition and heals one point of damage when eaten. The pit can pass through most creatures unharmed, and bushes have been seen growing from abandoned cesspits. The berries can be dried, juiced, or made into jam.


6: Sorcerer's Bane Tree(useful)
This rare tree might seem to be unexceptional, but for a distance around it that grows larger as the tree does magic simply does not function.

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