
ColbyMunro |

So I'm running a sort of piratey aquatic homebrew campaign, and I think it's sort of on theme to have pirates riding down on some special ropes from one location to another, but I'm having a little difficulty deciding how that works in the action economy. I'm thinking maybe it's a full round action to take a bent metal bar and hook it around the rope then jump. I'm also considering having a DC 15, acrobatics check, that on any roll below a 5 they fall (into water below), and anything above that they fall prone at the landing site.

blahpers |

I'd do standard action for the bar unless it's particularly large, then move action to jump, including half a round's movement down the line--so, almost exactly the same. Acrobatics check sounds about right too, or maybe a Climb check since the action is similar to hanging onto a ladder on a moving train or something--up to you.
Sounds like a fun game! Though the mood may change for the silly if all the enemy pirates flub their rolls and faceplant into a pile of scalawags.