Deeper Into The Center Of The Earth


Advice


Welcome friends thank you for taking time to read this. My players have started a campaign based on Journey to the Center of the Earth by Jules Verne with some steampunk mixed in. I will be using Pathfinder books to build it and I have assess to all book. Please leave any references in book and page format.

The story so far is based in 1880-1920. A older gentleman has went deep into a mine trying to find a rare material. His daughter hasn't heard from him in 2 months. She has since hired a crew to go down after him little did they know what awaits.

A giant beholder i have actually made a model of has started calling the center of the earth his home. Dreaming of the perfect world i have dubbed him the great creator and most of his beams have been replaced with non lethal creation spells.

Charm Monster - Enchantment - Gold
Charm Person - Enchantment - Gold
Telekinesis - Transmutation - Blue
Disintegration - Transmutation - Blue
Flesh to Stone - Transmutation - Blue
Fabricate - Transmutation - Blue
Permanency - Universal -
Major Creation - Conjuration - Yellow
Dimension Door - Conjuration - Yellow
Flaming Sphere, Greater - Evocation - Red

Now the idea is he has been making small worlds in caves trying to come up with the perfect civilizations when he fails he moves on and makes another leaving the first abandon. My players our very low magic and do not plan on being much more than fighters or gunslingers. Now here is were you come in I am looking for some cool ideas for rooms or areas for them to explore or run into. I have access to every pathfinder book out so if we could use them for references that would be awesome. Thank you for reading all this and if you leave any ideas thank you for your time.


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If you have access to the golarion specific books, "Heroes of the Darklands" and "Pathfinder Chronicles- Into the Darklands" have some neat ideas, Specifically the Vaults of Orv that are a series of vast caverns, each containing its own environment. It sounds like you are running your own setting, but there's no reason why you cant steal from golarion.
As for my own ideas, you could have them encounter a room with no/reversed/variable gravity.
You could have an area where the natives think the PC's are messengers from their god/gods, possibly with some kind of catch, if you want it to be more than an odd RP encounter.
You could have them find an area where the inhabitants are calm and friendly, and just want the PCs to be happy, and stay with them forever...
You could have a sleeping god/demigod/godlike entity; or a dead one.
They should probably encounter the ruins of at least one civilization.
A rival or previous team that has gone a little pit strange after spending too long down here.
a race of blind seers, who offer aid for a deceptively simple non monetary price. (such as physical attributes, a service, time)
Ghosts, either literal or metaphorical, maybe there is an entrance to the underworld down here, maybe there is an artifact that is drawing spirits too it for some reason, or maybe the PCs just inhaled some strange gas and started hallucinateing.

feel free to mix and match to create even more memorable areas.


Nathan Monson wrote:
You could have them find an area where the inhabitants are calm and friendly, and just want the PCs to be happy, and stay with them forever...

thank you all very good and i will have to buy those books. have you ever seen big fish?


Nathan Monson wrote:

If you have access to the golarion specific books, "Heroes of the Darklands" and "Pathfinder Chronicles- Into the Darklands" have some neat ideas, Specifically the Vaults of Orv that are a series of vast caverns, each containing its own environment.

This was the most helpful answer anyone has ever given me. Thank you!

Silver Crusade

Pathfinder Adventure Path Subscriber

A civilization where humans and awakened dinosaurs work together against the magma-men who wish to turn their cave to so much molten magma.

Grab your 3.5 Monster Manual and throw in a cave of illithid, these once hyper-intelligent creatures have been forced to subsist on brains in order to keep up their vast intelligence now they've been abandoned by the creator.

A group of clockwork live around an incredible clocktower, however every time the clocktower rings everyone in the cavern goes back in time one hour. The clockworks have no idea that this is happening, trapped in an endless time-loop. Can your heroes Groundhog Day the solution to this temporal trouble? Is this a glitch in the clock, or is it working as designed?

A cave with tribes animal-themed humanoids (catfolk, ratfolk, rougarou, tengu, kitsune etc), warring over the Crown of Nightwode, a strange underground forest with a recently deposed king. But the Crown itself may be a key deeper still into the center of the world, should our heroes choose a side? Or can they steal the crown for themselves?

The mummified Ettercap Queen of Deep Web knows when intruders have entered her domain, but perhaps if the heroes follow the hollow spiders to her lair they might gain a quest. For a Purple Worm has crawled its way into her domain, and is destroying her prophetic web patterns, patterns she needs to divine the heroes' fates.

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