What does Juliver exactly know about what's going on in Ilumera?


Serpent's Skull


I'm reading through Vault's of Madness and its not clear to me exactly what Juliver know's about what is going on below in Ilumera. It just says, "The serpentfolk there are on some sort of mission, under the leadership of a powerful priest."

What details does she know? Is that the extent of what she knows?

Thanks!


*Bump


I think that however much you want her to be able to fill in for the PCs as appropriate. She seems to be there to help shift the focus of the campaign from exploration of the lost city to more hazardous exploration of the darklands below.

Your PCs may need more or less motivation to make the transition. If they are eager to explore and like to figure things out on their own, then you can have her provide little known details other than "the serpent folk are up to something". If you don't think your PCs are going to jump at the chance to go down into the darklands, then you can arm her with much more knowledge.

I recall from the GM forum that more than a few people pulled Eando out of this altogether and just gave Juliver the level of info the PCs needed.


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justaworm wrote:

I think that however much you want her to be able to fill in for the PCs as appropriate. She seems to be there to help shift the focus of the campaign from exploration of the lost city to more hazardous exploration of the darklands below.

Your PCs may need more or less motivation to make the transition. If they are eager to explore and like to figure things out on their own, then you can have her provide little known details other than "the serpent folk are up to something". If you don't think your PCs are going to jump at the chance to go down into the darklands, then you can arm her with much more knowledge.

I recall from the GM forum that more than a few people pulled Eando out of this altogether and just gave Juliver the level of info the PCs needed.

I agree with justaworm. When I gm'd I came up with a pretty detailed escape since my party had lots of questions, though I allowed her fugue state keep all the plot spoilers enticingly close but still so far away.

Juliver became a more important NPC for the party than I initially thought when I was scripting the adventure helping drive the plot with sudden memories of her time in Ilmurea, though by 1000 fangs she was a behind-the-scenes player.

I guess if you're players are any faction other than PFS then removing/replacing E Kane seems appropriate.

v/r


walter mcwilliams wrote:
justaworm wrote:

I think that however much you want her to be able to fill in for the PCs as appropriate. She seems to be there to help shift the focus of the campaign from exploration of the lost city to more hazardous exploration of the darklands below.

Your PCs may need more or less motivation to make the transition. If they are eager to explore and like to figure things out on their own, then you can have her provide little known details other than "the serpent folk are up to something". If you don't think your PCs are going to jump at the chance to go down into the darklands, then you can arm her with much more knowledge.

I recall from the GM forum that more than a few people pulled Eando out of this altogether and just gave Juliver the level of info the PCs needed.

I agree with justaworm. When I gm'd I came up with a pretty detailed escape since my party had lots of questions, though I allowed her fugue state keep all the plot spoilers enticingly close but still so far away.

Juliver became a more important NPC for the party than I initially thought when I was scripting the adventure helping drive the plot with sudden memories of her time in Ilmurea, though by 1000 fangs she was a behind-the-scenes player.

I guess if you're players are any faction other than PFS then removing/replacing E Kane seems appropriate.

v/r

Thanks guys, I appreciate the input.

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