Levitation and duration.


Rules Questions


I have a player who used levitation in our last session and they are level 10. The duration of that spell would be 10 minutes, my question is, if they decided to stop levitating at a particular moment during the spell, say 4 minutes in, does the spell cease to function and they have to recast or does the spell continue till the 10 minutes is up?


Unless the spell was dismissed it would continue to be in effect. The caster could levitate up and back down, walk down the hall, and levitate again until the duration expires. The spell duration will run even while you aren't actively levitating yourself or another. So after 4 minutes, if he walked around for 5 minutes, he'd have 1 minute of levitation left.

There are some items and abilities that may allow you to levitate for x minutes or rounds per day. Those don't usually need to be continuous but will tend to use up at least a minute of use regardless of actual time used.


Ok, another question involving the same scenario. The caster of levitate has an ally who is grappled in a surprise round, is he able to reactivate as an immediate action or does he have to wait until his turn and as well will the grappled person be able to move even if he could reactivate. I ask as I've seen some people say no on the basis of being grappled, or because the grappler is unwilling. I have also seen people say yes because of levitate weight limit and both characters combined weight is slightly under the limit.


Assuming the caster of levitate has cast the spell on the ally previously, he could attempt to levitate him as a move action. Casting the spell doesn't let you levitate multiple objects, only the one you cast it on. If the caster had targeted himself, he'd only be able to levitate himself for the duration.

However, since the levitate spell seems very particular about not allowing the levitation of unwilling things or objects, I would say that a grappled creature cannot be used to lift up an unwilling creature, unless the creature were so small that carrying it would be easy, like a struggling housecat.

You don't have to 'reactivate' the power, it's always active as long as the duration is running, but you must spend a move action to move the target (yourself, another willing creature, or an unattended object) upwards or downwards by 20 feet (which means you could use two actions in a round to move 40 feet.) However, it only works on the creature or object targeted when you cast the spell, it's not redirectable.


Ok. Thank you, I only used the word reactivate to signify him doing something with the spell but, you've made me think of another question. What would you say about using the spell multiple times at once to use to levitate a whole party?


Totally permissible. But you could only move on person up or down per move action.
That is to say that you could not move them all up or down at once. If you cast the spells beforehand you could move two people up or down per turn. Each person moved by you takes a move action. Because you can use your standard action as a move action you could have two move actions in a turn.


Levitate

Levitate wrote:

School transmutation; Level sorcerer/wizard 2

Casting Time 1 standard action
Components V, S, F (a leather loop or golden wire bent into a cup shape)
Range personal or close (25 ft. + 5 ft./2 levels)
Target you or one willing creature or one object (total weight up to 100 lbs./level)
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).
A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.

-I agree, you can turn it off/on during the duration.

IMO you could try to lift a grappled ally (as a move action), but the grappler could choose to let go.
-I believe it would take a move action per target to move a whole party.

Other question might be,
What if the ally is the grappler and you try to lift him?
What if you levitate 2 poles/ropes/whatever both connected to something that weighs more than 1000lbs?(at 10th caster level, 1000lbs each)


My assumption on that would be the total weight all together, not just the weight of the individual items being levitate.

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