Unstable Accelerant


Rules Questions and Gameplay Discussion


The Unstable Accelerant reads, among other things, the following:

Unstable Accelerant wrote:
When a character at that location rolls a die, treat odd rolls as 1 and even rolls as the highest number on that die.

My reading is that this applies to rolls for taking damage or healing as well - is that really the intention?

Lone Shark Games

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Dice have a 50% chance for the minimum result and 50% chance for the maximum result. Enjoy!


Can't remember if there's anything similar in WotR, but would that also apply to Ogrekin/Hanshepsu effects:

"BYA, rolld4. On a result of

1 - X happens
2 - Y happens
3 - Z happens
4 - A happens"

I.e., with Unstable Accelerant in play, only results X and A will ever be possible?


Bilious Bottle is in WotR and has such an effect.
Fortunately, the effect at 4 is to banish the thing, so your chances at getting rid of it actually increase if the Unstable Accelerant applies.

Paizo Employee Chief Technical Officer

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It appears that many of you have realized that when powers tinker with die results, we usually limit it to checks. That's because most of the ways that we mess with dice can cause the die result to be out of scope. A good example of that is the "1–4" table that Longshot quoted: if we added to the roll or subtracted from it, you wouldn't know what to do if you ended up with a result of 0 or 5. Checks don't have that problem because there is no ceiling, and a result of 0 is perfectly valid. (Remember that by rule, the result of a die roll can never be reduced below 0.)

In the case of Unstable Accelerant, though, the way we're tinkering with the roll can't cause it to be out of scope. Since it's always going to give you a result that you could get naturally, we therefore don't need to restrict it to checks. Sure, it can create some weirdnesses... but that's the fun of it.

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