| Ryan Kappler |
I'm asking because a young player at my table is playing a cleric. I am allowing material from sources other than the Core Rulebook, but with many restrictions.
He took Psychic Healing as a feat. It's breaking the game, so I'm looking into it. This feat is from Occult Adventures, which I don't have, nor am I familiar with it. It says that the prerequisites are having either Psychic Sensitivity or the ability to cast Psychic Spells.
On the face, I don't think he can have this feat, but I've heard that Occult Adventures is a little wonky, and I don't know if there are some exceptions that I don't know about when it comes to psychic stuff.
Help from anyone who has access to this material?
| Bob Bob Bob |
| 2 people marked this as a favorite. |
Here's the feat. Here's the prereq. Here's what that refers to.
For the link-adverse, the feat lets you use Heal (DC 20) to heal some damage and give the same amount of temp HP. It takes an hour to do it, it can only be done once a day, the temp hitpoints expire after an hour, and it can only heal 1 HP/level (+Wis bonus if you get 25 or higher).
Why is this a problem again? I mean, regardless of whether they can take the feat or not, I'm not seeing how it breaks the game.
| Mysterious Stranger |
Considering the cleric spent two feats on this and has to be at least 3rd level I don’t see how this is a problem. If you think this is breaking your game than wait until he gets his higher level spells.
One thing that I have always done is to only allow access to things out of books I own. If you don’t have access to occult adventures you may want to not allow anything from it. The reason being is if I am not familiar with that part of the system I cannot properly balance it. Often a book has thing to balance the things in the book, but without knowing the rules it is very difficult to do. With pathfinder most of the stuff is on the web, but I only have so much time available. If I am interested enough in a book I will buy it.