TimrehIX |
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I am creating a Blood Magus NPC for my game so I was doing the conversion anyway so I thought I would post it here. This class was originally published in Tome and Blood in 3rd edition then republished in Compete Arcane for 3.5 edition. I did not reprint everything I only typed up the parts I changed. After each change is my reasoning for the change. Feel free to comment and let me know what you think.
Name
Blood Mage
*It is a little silly but we actually have a Magus class now. This prestige class is in no way similar to the base Magus class and it bothers me to call it Magus.
Hit Die
D8
*In 3.5 the Blood Magus had a hit die one step higher than the standard wizard class. A lot of its abilities require taking damage standard wizards don’t need to take so I kept the increase in my version. Also this Blood Magus lost a class skill and I didn’t replace it with anything so give and take.
Requirements
Skills: Craft (Alchemy) 4 Ranks
*There is no longer a Concentration skill so this requirement had to be changed. I went with Craft (Alchemy) because it is still a class skill for Wizards and I feel it fit thematically with the Blood Drought, And Infusion Abilities. I also kept the requirement at 4 ranks instead of lowering it to 1. I felt that 4 Ranks in a skill wasn’t too big of a hardship, and I like it for the class flavor.
Class Skills
Delete Concentration
*I felt fine not replacing it with another skill.
Saves
Fort Ref Will
+1 +0 +0
+1 +1 +1
+2 +1 +1
+2 +1 +1
+3 +2 +2
+3 +2 +2
+4 +2 +2
+4 +3 +3
+5 +3 +3
+5 +3 +3
* This comes right out of the conversion guide.
Durable Casting
Instead of “He still dies if he reaches -10 hit points or lower.” change it to “He still dies if he reaches negative his constitution score or lower.”
*The death rules are different in Pathfinder
Scarification
In the second paragraph remove where it refers to XP costs.
*Item creation in Pathfinder no longer costs XP.
Blood Drought
In the first paragraph remove where it refers to XP costs.
*Item creation in Pathfinder no longer costs XP.
Homunculus
Change the page references.
The Homunculus is on page 176 of the Bestiary
The rules for adding hit dice are on page 295 of the Bestiary
Thicker Than Water
5/Bludgeoning instead of 1/Bludgeoning
*This one was just because I felt 1/Bludgeoning was stupid. You are going to be 12th level minimum by the time you get this ability. The amount of damage being thrown around at that level is significant enough that reducing it by 1 point is almost pointless. Five points is useful without being OP.
Bloodseeking Spell
At the end of the description I changed “Constructs, elementals, oozes, undead, and any creatures without blood or a similar substance within their bodies are immune to this effect.” to ”Any creatures without blood or a similar substance within their bodies, such as most undead, constructs, elementals, oozes ect, are immune to this effect.”
*Pathfinder changed what sneak attack can effect and although this is not precision damage I feel the intent of the change is served by this new wording. Plus some undead and constructs should be effected by this ability. Homunculuses have blood in them, so do Vampires and Blood Golems. This wording gives examples of what should be excluded without putting into RAW that they are always excluded.
Awaken Blood
At the end of the description I changed “Constructs, elementals, oozes, undead, and any creatures without blood or a similar substance within their bodies are immune to this effect.” to ”Any creatures without blood or a similar substance within their bodies, such as most undead, constructs, elementals, oozes ect, are immune to this effect.”
*Same reason as above.
Bloodwalk
In the first paragraph I changed (except an elemental, ooze, plant, undead, or other creature without blood or a similar fluid) to (except a creature without blood or a similar fluid).
*See previous two alterations.