Question regarding Skill Focus (Mythic)


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So the feat called "Skill Focus (Mythic)" combined with an ordinary Skill Focus addressing the same skill lets me take 10, or take 20 even when rushed, or threatened.

Now, while I see a use for that in case of a take 10 I have doubts that any skill does equally profit from the take 20 thing.

Theoretically being able to take 20 regardless of rushed, threatened makes it usable in combat. Yet, the problem I see for example is...

1) I would still need 20 rounds (or more depending on the skill) within combat (like escape artist), so who cares if I can not be rushed, or threatened since it stays practically impractical.

2) What good is it, when it's still not feasible on skills with failures like spellcraft? So I can't take 20 to ease any kind of magic item creation, let alone simple magic item identification.

Somehow this makes the whole thing look far less mythic, let alone worth the feat.
Or is there something I have missed, besides the enhancement of the mediocre "take 10"?

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