character build improvement: the intruder


Advice

Silver Crusade

Hey guys,

I’ve a fairly advanced character concept that I would like to use. But I wonder if perhaps any of you would know of good improvements to this build.

The Intruder

The concept of this character is that she is the ultimate infiltrator/spy/assassin. At low levels, she is a subtle spellcaster in a soldier’s outfit, who is able to go HAM in melee if needed.
At levels 7+, she’ll actually possess the body of an enemy and either cast spells of, once again, go HAM from within that body until it dies.

Race: Samsaran
A first level of psychic and the mystic past life (medium) is essential here, to grab possession as a level 3 spell. Some other nice spells won’t hurt, like bestow curse and regeneration, for example
By the by: If you want to do this in PFS, you’ll have to go via the Pathfinder Savant prestige class, which will cost another spellcasting level, but nevertheless will bring you online at level 8.
I’ve thought about switching psychic for mind blade, ectoplasmatist, phantom blade, or psychic sorcerer, but ultimately I liked the psychic best. This is personal, though.

Class build:
1 level Bloodrager (ID rager / steelblood), focus: anger
Result: martial weapons and heavy armor, free action rage gives: +6 str, -2 int, +4 con, and power attack
All other levels: psychic (mutation mind / amnesiac), discipline: rebirth
Result: highly mutable spell list, psychic spells castable from any body, +4 str as swift action for 1 minute/level

Abilities: intelligence first, charisma second, the rest can be average.
The character is probably starting as an older samsaran, to reincarnate at some low level to something young and fresh, probably through a scroll of reincarnate, contingent scroll (might be on a scroll too), and suicide. Best would be a half-elf body, for future use of paragon surge, and for the human favored class bonus.

Traits: magical lineage (possession), adopted (half-elf): bifurcated magic

Skills: investment in disguise, bluff, stealth, spellcraft, and knowledge skills

Signature move: either disguised as some uninteresting person (slumped on a chair or on the ground) or well hidden in some dark corner, cast possession on a chieftain’s guard. Then, with a free action and a swift action, add +10 str and power attack to said guard, and slay the chieftain.

Problems this build faces:
- Where to leave your body
- You won’t have your items, but, your body might have other items…

So… What feats and phrenic amplifications should I invest in? So far, I’ve thought of:

1 feat: scribe scroll
3 feat: extra rage
4 PA: Kinetic enhancement (psi-tech discovery)
5 feat: craft wondrous item (the amnesiac archetype allows for a ton of self-created spell lattices)
7 feat: quick draw (I’m not sure about this one)
8 PA: relentless casting
9 feat:
11 feat:
12 PA: recuperation (mutation mind special). Seriously, this is 50 hp/level of daily healing, going at fast healing 5!
13 feat:

Also… Looking at my choices for class skills. Is there any way I could have the same concept, but better?

Silver Crusade

Rage gives -2 dex, not -2 int. Couldn't edit the post anymore.

It's the mutation mind ability that gives -2 int temporarily.

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