Knowing is Half the Battle - Learning About Your Enemy


Pathfinder First Edition General Discussion


Knowing the capabilities of your enemy can mean the difference between life and death. Being able to choose the right spell, switch up weapons, tactics, and any number of other variables because you are aware of the strengths and weaknesses of a foe are an important part of combat. In Pathfinder this is reflected in a group of skills called knowledges. Each knowledge let you roll to know something about a subset of creatures. But what exactly it lets you know varies from game master to game master.

This week I want to talk about some of the things I do when adjudicating knowledge skills and ask how other people handle it. What information do you give out on just a base success on a knowledge roll? If the player racks up a few extra pieces of information how do you determine what else they learn? What happens if more than one player wants to roll a knowledge check? How do you describe the information they receive?


There was an idea posted a while back that I particularly liked. The player gets to ask one question per item of knowledge they would have. So a character making the DC would know what category of creature (magical beast etc) and the creature type (e.g Hydra) and ask one question about the creature, for every 5 they passed the DC they could ask one more question.

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