Artificer (Homebrew Class)


Homebrew and House Rules

Grand Lodge

2 people marked this as a favorite.

I think everyone has taken a look at the Adamant Entertainment artificer class from the Tome of Secrets and found its concept rather interesting. I know that I have. I've even played campaigns where other players played one. The concept was great and gave way to some spectacular roleplaying, but sadly, the class is rather unbalanced and feels a bit half-baked.
Seeing this and desiring an artificer class that lives up to the legendary class from Eberron but with a science and tinkering focus, I decided to try my hand (again).
Originally it was going to be a wizard/alchemist hybrid (and it still is thematically), but inevitably the class features ventured too far from their parent classes and so I'm treating it as its own class.

Artificer

Let me know what you all think!
Constructive criticism is always welcome.

Also, in case you were wondering, I use this site for the nice looking PDF's.


interesting i certainly do like it more than the other 3rd party artificer after briefly skimming through it i do think that a mechanical animal companion or a construct edolon would work better than a construct familiar though probably could get it a couple levels earlier too other than that looks pretty solid

Grand Lodge

Lady-J wrote:
interesting i certainly do like it more than the other 3rd party artificer after briefly skimming through it i do think that a mechanical animal companion or a construct edolon would work better than a construct familiar though probably could get it a couple levels earlier too other than that looks pretty solid

Thank you!

I'm actually working on an archetype for it that does exactly what you're thinking! It trades a few abilities for the ability to create a mechanical companion based on some of the summoner rules. (Great minds think alike I suppose!)
I'm also working on an archetype that primarily deals with modifying the artificer themselves. Strange "cybernetic" (ish) body parts that do neat spell-like stuff? Count me in!
I'll add them to the PDF when their eventually finished (whenever that is!)


highly suggest you turn evolution points into augmentation points it goes better with machines

Grand Lodge

Lady-J wrote:
highly suggest you turn evolution points into augmentation points it goes better with machines

I think I have it as "construction points" currently, but augmentation might work too.

Grand Lodge

Bump.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Artificer (Homebrew Class) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules