NPCs with archetypes?!


Council of Thieves


As far as I'm aware (haven't looked at dates but pretty sure) that as the AP was the 1st with PF, that archetypes didn't exist for the release. So what archetypes would be appropriate for the various NPCs/Enemies? I've identified the following that could be appropriate:

Janiven - Urban Ranger (This would give her trapfinding, potentially make her favoured terrain work underground?, give her disable device as class skill and probably swap the bonuses of knowledge local and nature)

Hellknight Armigers - Armiger (I know, such an outrageous suggestion!) I've outlined this one in the Adventurer's Guide thread

Sewer Goblins (woulda said scout for the single scout but they don't get anything until lvl 4) - Makeshift Scrapper (this would mean they'd get catch-off guard and throw-anything - not a bad archetype for a lot of goblins)

Shanwen Shanwen - Asmodean Advocate (this would change his domains to a single 1, trickery and his skills a bit - probably have to rework spells/tactics a tiny bit - also gets a viper familiar!)

Arael - Divine Strategist (again 1 domain rather than 2 and gets a couple of things to help with combat strategy)

Dravano the Digger - Unbreakable (switch toughness or impr init maybe for Diehard and endurance and switch will bonus fear->mind-affecting)
Palaveen - Asmodean Advocated (as above)

That's all the NPCs with class lvls that have archetypes that could maybe work

You could even potentially change classes to ones that are more applicable but I cba working out if any NPCs/enemies would change classes


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dharkus wrote:
Shanwen Shanwen

We got way more comedic mileage out of this typo than we really should have.


Raynulf wrote:
dharkus wrote:
Shanwen Shanwen
We got way more comedic mileage out of this typo than we really should have.

maybe it's common wherever he's from

I think there's maybe max 5 of us watching this forum - come on peeps - gotta stick together and reply to each other's threads

Silver Crusade Contributor

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dharkus wrote:
I think there's maybe max 5 of us watching this forum - come on peeps - gotta stick together and reply to each other's threads

I'm watching. I just don't usually have much to add, since I basically did a custom rebuild on every statblock in the Path.


Kalindlara wrote:
dharkus wrote:
I think there's maybe max 5 of us watching this forum - come on peeps - gotta stick together and reply to each other's threads
I'm watching. I just don't usually have much to add, since I basically did a custom rebuild on every statblock in the Path.

could you link to that? It doesn't seem to be on the 1st page and I've no idea what I'd search for

RPG Superstar 2009 Top 32

dharkus wrote:
I think there's maybe max 5 of us watching this forum - come on peeps - gotta stick together and reply to each other's threads

I’m not actually watching this forum (which sounds strange given that I am posting in it).

My CoT campaign imploded when …

  • My players, not unexpectedly, balked at the murderplay. I know that I wouldn’t have been willing to do it if I was a player
  • The Asmodean Knot has too many disease saves for a 4th Level party.

My interest in this forum kinda died off after that.

Silver Crusade Contributor

dharkus wrote:
could you link to that? It doesn't seem to be on the 1st page and I've no idea what I'd search for

It's not actually posted on the site. I'd have to transcribe it all (or, in the case of the earliest parts of the Path, reconstruct it from years-old memories).


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I'd much appreciate if you could put it somewhere it'd be accessible, if it's in digital form already maybe you could upload it to somewhere? if not if you find yourself with an excess of time at some point I'd appreciate it, and maybe someone else might as well if they also decide to play this ancient AP!

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