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I know the Whiz has had some Pathfinder society games in the past. They might be a good place to start.

Teak |
Hi,
I am familiar with the Whiz and I buy RPG books from them. They used to have a monthly Pathfinder event but no longer. Basically, besides the one D&D event they have there each week, they primarily host Magic The Gathering events. Their D&D sessions are also very short-- 1 to 1.5 hours and start at 6pm when I am still getting home from work.
I am looking for a group of adults that wants to run 4-6 hour sessions a couple of times a month.
Do either of you happen to be in the area and have any interest in forming a regular play group?
Teak

Teak |
If we do get a group together and you want me to GM, here is a summary of my GM style and how I would structure the campaign (it is called "The Approaching Storm").
OVERVIEW OF CAMPAIGN:
The Approaching Storm is a long-term, sandbox Fantasy campaign (using the Pathfinder rules) designed to provide a multitude of choices and options, paths and directions so that together we are crafting an engaging, exciting and memorable story.
CAMPAIGN FLAVOR:
--Set in PathFinder’s Inner Sea Campaign Setting and starting in Brevoy.
--The campaign is original content but does take inspiration from APs and non-Pathfinder stuff
--I would describe the campaign as fairly sandbox… players will decide direction but there are major and minor stories happening across the world regardless of which direction the players go in.
--Epic story taking characters from level 1 to 20
--Characters will come from humble beginnings (you build your backstory based on anything in InnerSea) and will initially clearing small dungeons as lowly adventurers.
--Over time bigger and more complex stories and plots involving factions and kingdoms are introduced.
--Characters will continue to do dungeons but with goals and objectives tying into broader plots.
--Ultimately, the PCs will be involved in saving the world from impending doom.
--Adventures will be dungeons, towns, caves, tombs, outdoors, wilderness, castles, forts, ocean and underwater and maybe even the planes.
--Magic and magic items are rare and awe-inspiring.
--The Noble Wild exist (this is an excellent 3rd party resource that establishes talking animals with classes— although, of course, very rare).
--Fantasy storytelling and plot will be similar to Terry Goodkind writings in The Sword of Truth Series.
--Enemies will not always be monsters, and monsters will not always be enemies.
--There are artifacts and other unexplained magic phenomena that are home-grown in this campaign (this keeps the awe and mystery of the world in place as too many players have memorized all of the Pathfinder magic items ;) )
--Emphasis on roleplaying and storytelling (this is not going to be a campaign full of rule lawyering, number crunching court battles over bonuses—- I like the action to flow and be challenging and fun and I don’t think rules should ever derail the flow and fun). That being said, I do appreciate players who can remind me of all the rules—as I get older I can’t memorize them all (although I do have all the books).
--Dialogue and problem solving heavily rewarded.
--Mature players sought—ideally those who like to roleplay.
LOCATION AND FREQUENCY:
-- Ideally at least twice a month for 4-6 hour gaming sessions
--Location TBD - depends on where the players are and who can host.