Okay, forget the Foehammer. Dwarven Cleave Fighter


Advice


So as my other topic attests to, I was thinking of playing a Foehammer. But having thought about it, a normal Fighter works better for me. To that end, I've started a new topic, since the old one has a now-misleading title.

Now I'm looking to make a Cleave-build Fighter, using the Dwarven Cleaving stuff as well as their Hatred tree to let me Cleave better. I'm thinking of using a Double Waraxe for the +1 and double-handing it for extra damage. I would Power Attack with Furious Focus when there was only one enemy, and the rest of the time I would Cleave. We're using Stamina and Combat Tricks, so even if the Mage is not around I can spend a stamina to count as Large.

Dwarven Cleave stuff only works with normal Cleave and Greater Cleave to my understanding, is it worth investing in Cleaving Finish and Improved? When would I start training out of Cleave, as most of the discussion I've seen says?

Possible Stats (20-point buy)
STR 16
DEX 14
CON 14+2 (16)
WIS 12+2 (14)
INT 12
CHA 7-2 (5)

Traits
Defender of the Society(Combat)
Glory of Old(Racial)

First-level Feats
Power Attack
Steel Soul

Equipment (175gc to start)
Fighter's Kit - 9
Chalk = 1
Explorer's Outfit - FREE
Chain Shirt - 100
Dwarven Double Waraxe - 60

With that Charisma, is it worth putting more than one rank in Intimidate, or should I leave it alone?

Later Standard and Combat Feats are the Dwarven Hatred tree, Goblin Cleaver and Orc Hewer, Cunning, Cosmopolitan(Acrobatics, Perception), One Eye Open, maybe Master Craftsman

AWT, AAT, and Item Mastery Feats someone on the old thread had great advice for, which I'll quote here:

Rogar Valertis wrote:

Good AAT options are: Armor Specialization (extra AC is great for a melee fighter), Armored Juggernaut (save for adamantine full plate and eventually you'll get to DR11/-), Armored Master (Sprightly Armor Armor Mastery).

Good AWT options are: Armed Bravery (extra insurance against the bane of all fighter types: will saves), Defensive Weapon Training (so you are fighting with a 2 handed hammer? Well you may still want a little shield bonus anyway), Fighter’s Reflexes (not a priority like having good will saves but good reflexes help you against some nasty stuff), Trained Initiative (this, gloves of duelling, Sprightly Armor, Improved initiative and you'll have excellent initiative despite your low dex score), Warrior Spirit (the most powerful AWT option of them all, do not miss out on this, it really is a game changer for the fighter).

Also, to stay relevant in higher level play you will probably need Item Mastery feats: Flight Mastery is a must have, but also keep in mind Vision Mastery for see invisibility, Teleportation Mastery for even more mobility, Resistance Mastery for cheap energy resistance and Ability Mastery for better...

Would investing in the Gauntlet Style Feats that eventually give me a gauntlet that is a shield be worth it? If so, would that stack with Defensive Weapon Training?

Any advice on order of feats, as well as other good feats to take, would be very welcome, as well as anything else I've got here.

Thanks!

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