Spirit Guide Oracle and Animate Dead


Rules Questions


So part of the text of Animate Dead reads:

Animate Dead:
School necromancy [evil]; Level cleric 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
Range touch
Targets one or more corpses touched
Duration instantaneous
Saving Throw none; Spell Resistance no
This spell turns corpses into undead skeletons or zombies that obey your spoken commands.

The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.

Regardless of the type of undead you create with this spell, you can't create more HD of undead than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit.

The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.

The Spirit Guide Oracle Archetype grants the Wandering Spirit feature as the Shaman class feature, and gains the spirit's spells as spells known for the day; the Bones spirit grants Animate Dead as a 3rd level spell.

My question is: do undead created with Animate Dead from the Bones spirit remain under your control when you don't have the Bones spirit?


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Pathfinder Starfinder Society Subscriber

Why wouldn't they? You do not have to recast Animate Dead each day to keep the undead that you animated under your control, so your temporary inability to cast that spell should have no more consequences than would the temporary inability of a cleric to cast Animate Dead because he did not prepare that spell on a given day.

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