Help building my first cleric!


Advice


So next week i'm joining Rise of the Runelord in the last chapter, since my friends lost 1 player. Now i've to fill his role, which was healer/support cleric.

I'd love to hear some tips on spell/feat/equipment for a 15-th lvl PC

Those are the feat i'm working on, in no particular order:

-Scribe Scroll
-Combat Casting
-Heavy armor Prof
-Selective Channel
-Divine Interference

For domains, the Gm said that he'll let me pick any 2 domains of my choice, and i was thinking about Heling and Liberation domain.

Help me please :D


The two things I'd look at is the Herald Caller archetype. It is a pretty fun archetype. Then I'd look at the reach cleric guide. It is a good way to think about playing cleric's in general.

Are you going high wisdom and charisma? I'd say you probably don't need the healing domain. Liberation/travel domain are considered two very strong domains and Desna has both so it is pretty flavorful.

What does the rest of your party consist of?

Sovereign Court

so near the end of the game? heh...in general focusing on just healing is a bad idea but anyway:

If you really want to just be a heal bot/support:

Pick Law and Good domain or leadership.

Put on a heavy armor.

Get your con and wis as high as possible.

Cast Blessing of fervor. Other spells literally doesn't matter.

Heal outside of combat. Get wands and staves that can help with healing.

And that's it.

It's 100% healbot support...your enjoyment of this setup will vary.

Sovereign Court

Kenky wrote:

The two things I'd look at is the Herald Caller archetype. It is a pretty fun archetype. Then I'd look at the reach cleric guide. It is a good way to think about playing cleric's in general.

Are you going high wisdom and charisma? I'd say you probably don't need the healing domain. Liberation/travel domain are considered two very strong domains and Desna has both so it is pretty flavorful.

What does the rest of your party consist of?

I've got to agree, Herald Caller makes you a very able summoner and you can use your supply of feats to rack up summoning powers/options.

You lose a domain, but it is well worth it.

With decent wisdom and charisma and some non-physical defences (invisibility, blur, mirror image, etc.) your celestial tyrannosaurs, greater elementals, movanic devas, shedus and young bronze dragons will make a solid contribution to the party.
All supported by the healing, buffs and bardic performance of your summoned lilend.


This is the party composition:
Stalwart defender reach
Battle cleric
Necromancer wizard
Blaster wizard

I ve to play a cleric because the pc who leaved played one and the GM allowed a soft respec and not a complete new pc.

Eltacolibre you make support builds look very boring indeed...

Sovereign Court

Yeah I personally played a cleric who was a battle/summon cleric hybrid.

Kind of like the reach cleric build (my favorite kind of cleric, you can google it), you basically don't lose much and help people quite a bit.

But yeah Herald caller is a great archetype for summoner cleric.


Feats for a dedicated summoner?

Sovereign Court

If you take herald caller believe they give most of the feats already but without double checking:

Spell focus (conjuration)
Augment Summoning
Sacred Summon
Summon Good or Summon Evil monsters (depend on your alignment)
Superior Summoning


Well if you go herald caller you get the major ones as part of the class, but depending on your aura, sacred summons can be a nice addition. Then look at summon good/evil and decide if you get any solid additions. I would advise talking with your GM to see if they would house rule anything in your favor. For instance I played a herald caller of Torag and my GM let my badger/dire badger count for sacred summons. Then I always thought the metamagic feat that let you increase the range was a good choice. Also doubling the duration would be a solid choice

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