| Sonicmixer |
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So my group just about to finish Edge of Anarchy. They are currently looting the Dead Warrens by email after a pretty long set of battles clearing it out in person. While we go back and forth in our emails I've been wanting to drop in some clues about what Rolth has been doing in the Dead Warrens and some foreshadowing for him and possibly some of the events that will happen in the next chapter, but I'm afraid of being too heavy handed with it. I don't want to give to much away and ruin some of the surprises. Here is what I was thinking.
1. I wanted to drop some references to "The Patterns of Killers" paper written in Horror Realms Campaign Setting book since it has some interesting references to the Key-Lock killer. I mostly wanted to do this to reveal a little more about Rolth and set him up as a pretty despicable villain. Its a pretty interesting read and sets up a possible ominous evil force that might have been influencing Rolth. I was thinking about developing this into possibly being Kazavon the same way he influences Salvator, even suggesting that Rolth viewed his bloody tableaus as the same kind of artwork Salvator does as well as Rolth's attempt to solve the pattern, that is if Rolth does become a recurring villain.
2. One of my players is a Mesmerist and wants to use Psychometry on the broken key-shaped dagger. This is another spot I thought would be a good place to fill in some hidden history of Rolth to start characterizing him more. I wrote up short story a few paragraphs long about when Rolth was almost caught by the guards before he gave up being the key-lock killer. Pretty much him breaking into a house, killing someone and being caught by an unexpected family member who screams and alerts a nearby guard before he can deal with it. Even threw in a little explanation as to why his dagger is broken for flavor.
3. As the players are searching the Dead Warrens I told them they found a number of documents, letters and notes on Rolth's writing desk in his bed chambers, but described it as being scattered and disorganized with some of the writing in other languages that would require time to piece together (probably a linguistics check). This where I wanted to put the reference to "The Patterns of Killers," but I was also thinking of them finding a letter from a contact of Rolth's so they can discover that he has been making these golems to sell. I was also thinking of dropping some hints that this contact may be connected to a local religious cult and maybe drop some clues its a follower of Urgathoa and that he'd like to meet up to discuss some new "plans" to foreshadow some of the plot in the next chapter.
I like the ideas, but I just can't tell if I'm being too heavy handed with it since I know what happens later, especially #3. I don't want to ruin the mystery of finding everything out to easily, but do want to drop some fun puzzle pieces my players can play with. I'd appreciate any advice or suggestions.