
Hassy |
Hi, we've played through Kingmaker and it was mostly great. I picked up the first parts to a couple of other APs (Iron Gods and some other that I forget) and they seemed like slogfests of dungeons.
Which AP should I buy for more open ended or non-linear settings where the characters are not just guided from one "dungeon" (or equivalent) to another? To be clear, I don't mind the *plot* being a bit "railroady" if its good, but the environments should allow the characters to wander about and interact with actual people rather than being walled in with "monsters" much of the time.
I'd especially appreciate it if most of the pivotal plot points were not set in dungeon crawls, since any side-questy type content I can easily cut out or replace as needed.

Jon, The Evil DM |

Kingmaker has a few dungeons, most of them are really small. Book 3 has the biggest of them, but its a good one. Big advantage for what your talking about with Kingmaker is that its so open world, that there is plenty of space for your side-quests.
Check their post, already played through Kingmaker. I admit I was about to make the same suggestion.
I haven't played through the whole thing but Skulls & Shackles doesn't appear to have many dungeons. There's a very short one in Book 1, and by that I mean we cleared it in less than half a session. Never ran into one in Book 2 before we stopped. I don't think Jade Regent has a ton of them? The castle in Book 1 is a thing but it's not exactly a... dungeon? I don't think Council of Thieves has a lot of them either, from when I tried running it a while back. Rise of the Runelords has some dungeon portions but a lot of it, at least in the beginning, is fueled by character interactions.

Matthew Downie |

I don't think Jade Regent has a ton of them? The castle in Book 1 is a thing but it's not exactly a... dungeon?
There are a couple of fairly long, linear dungeons in books 2 and 4.
Not sure how to categorise book 3 as I rewrote most of it.There are multiple mini-dungeons in books 5 and 6 - not all literal dungeons, but enclosed areas where you're basically there to kill everyone inside, give or take a few prisoners to be rescued.