
Alric Rahl |
So while I certainly love the Alchemy Manual and all it holds as Alchemist is my favourite class. I do not like that spell power components do not stack. I fully understand why they probably shouldn't as it could be abused. But maybe a tweak of the rules of them would be great.
Let's take for example the reagent gold. 1 dose gives any spell from the healing subschool that heals hit point damage an additional +1 hit point healed. This means that a Cure Light Wounds spell heals 1d8+1/CL(max 5)+1 at starting levels this is great. The higher level you get the more useless this really is.
What I propose is to change the rules to say maybe "you can add 1 additional dose per 3 ranks of Craft: Alchemy, as your knowledge allows you the leisure of adding these components without ruining the power of the spell" this would essentially mean that every time you got a new tier of cure spell you can add an additional point of healing done. 2d8+1/CL (Max 10)+2 and so on.
This works for the other power components too just giving your spells a little extra oomph for those tougher fights.