| Warpriest_Guy |
Building an intimidator and have several questions of increasing complexity.
1. If I successfully demoralize, then demoralize the shaken creature again, does the dc increase by 5 or is that only for when I fail to demoralize?
2. If I demoralize, then cast doom, is the opponent frightened or shaken? If they are shaken, I assume the durations stack? If they are frightened, what is the duration? What if I cast doom first, then demoralize? Is that any different?
3. Signature skill (intimidate): Say I use this when I first get it at level 5. I demoralize as a free action via cornugon smash, enforcer, etc. I beat the DC by exactly 10. The opponent fails their save so they are frightened for one round and then shaken for two rounds thereafter. Now I demoralize again, on the same turn, to extend the duration. Again, I beat it by exactly 10 and they fail the save. What happens? Is it:
A. Opponent is frightened for two rounds, then shaken for 4.
B. Opponent is frightened for one round, then shaken for two, then frightened for one, then shaken for two
C. The second demoralize cancels the effect of the first.
D. Something else
4. Soulless gaze: Say I do the same thing as in question 3, only this time, I use soulless gaze on the second demoralize attempt to move the enemy up a fear category, rather than just extending the fear duration. Before I do this, the enemy's status is one round frightened, two rounds shaken. What would it be after I use soulless gaze? One round panicked, two rounds frightened?
| Warpriest_Guy |
Found some answers but I still need help.
1. Dc increases by 5. "Try again" is not dependent on success or failure of skill check.
2. Demoralize never stacks to increase fear conditions.
3. Either A or B. I assume A. If not a GM would probably houserule A because B would be unrealistic
4,5: still not sure.
Also, 6. Fear conditions stack aside from demoralize. Shaken+shaken=frightened, but does shaken+frightened=panicked, or just frightened?