FrodoOf9Fingers
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Ninja, High Jumper wrote:
High Jumper (Ex): When a ninja with this trick makes a high jump, the DC for that jump is half the normal DC. The ninja must have the acrobatic master trick before taking this talent.
Ninja, Ki Pool wrote:
At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).
Do these stack to make high jumps for level 10 ninjas only dc1 per foot (dc10 to jump 10 feet)?
Three ways I can see this going:A. Not at all, for a total of 1/2 dc (dc20 for 10 feet).
B. Fully, for a total of 1/4 dc (dc10 for 10 feet).
C. Follows the multiply rule (see quote below) in some weird way, with differences in calculation probably dependent on GM's.
Multiplying wrote:
Multiplying: When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.
Planning a character named "leaf".