Unfolding Wind Rush + TWF = poor man's pounce?


Rules Questions


Inner Sea Combat (p. 13) wrote:

Unfolding Wind Rush (Combat)

Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.

Prerequisites: Dex 13, Wis 13, Mobility, Perfect Style, Quick Draw, Unfolding Wind Strike, base attack bonus +13 or monk level 13th.

Benefit: When using Perfect Style and wielding thrown weapons, you can combine a full attack action with a single move action. You must forgo the attack at your highest bonus but may take the remaining attacks as normal at any point during your movement. You can spend 1 ki point as a swift action to create a path of wind along your path of movement that functions as wind wall for 1 round; this effect does not affect your ranged attacks.

As far as I can tell, nothing in this feat description says you have to actually throw the thrown weapons you're wielding. Hence, by RAW, the following sequence seems possible:

1. Begin your turn wielding a regular melee weapon in your main hand (say, a kukri) and a thrown weapon (say, a dagger) in your off-hand.
2. Declare a full attack action, forgoing your first off-hand attack with your dagger as "the" attack at your highest bonus.
3. Use your free move action to move adjacent to an enemy.
4. Make a regular melee full attack against the enemy with your kukri and dagger.

It's also not obvious you even have to be wielding your thrown weapon for the whole full attack. In that case, you can also finish the sequence as follows (steps 1-3 are the same):

4'. Drop the dagger and use Quick Draw (which you have as a prerequisite anyway) to whip out another kukri. (Note the FAQ entry on Quick Draw and TWF.)
5'. Finish your full attack with your paired kukris (taking all your primary hand attacks and any iterative off-hand attacks you have from Improved/Greater TWF).

Have I missed anything? (nb. though this is clearly counter to RAI, I don't think it's especially OP or anything given the substantial prerequisites and the attack you're giving up.)

Liberty's Edge

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Almost anything that allow you to make a full attack in the middle of movement is OP.

Quote:
wielding thrown weapons,

As usual it all depend on the meaning of "wield" in the feat description.

Normally it mean "actively use", so you need to attack with the throw weapons (note that the feat use the plural form, so, RAW, one isn't enough).

Same thing for dropping the throw weapon. You need to wield it to get the benefit, so when you drop it you aren't anymore available for the benefit and your full attack get to a screeching halt.

You aren't forced to throw the weapon, but you need to use a weapon that can be both thrown and used in melee.

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