Help with Antipaladin Build


Advice


I'm building a seal breaker antipaladin (undead theme, has a mount like the paladin instead of summons). It's going to be a mounted-charge build. I plan on using animate dead at the higher levels to create minions (fits the archetype but CL-3 makes this difficult). I need some suggestions for feats and gear.

Stuff I've got so far:

Feats: power attack, mounted combat, ride-by attack, spirited charge, wheeling charge, furious focus, escape route

Gear: The Big Six magic items. Conductive weapon quality to debuff the opponents with the touch of corruption class feature. Maybe a spell storing weapon to get some use out of the spells. Horse will wear an amulet of natural armor, horsheshoes of speed/zephyr, and horsemaster's saddle (for escape route) or military saddle.

I don't know much about non-core equipment. Is a mithral full plate, lance, and spiked light shield as good as it gets? I can't find any way to control more undead. caster level -3 really hurts this strategy and the command undead feat becomes terrible.


also, I know that the armor and shield special qualities in the core rulebook are a waste of gold functionally, but are there any good ones outside of core?


also: aside from lunge, power attack, and armor proficiencies, are there any good feats for animal companions?


Feats for your mount, charge through is fun, hurtful maybe.

For your caster level the magic lineage trait is great.

There are several items that boost smite good or lay on hands, talk with your gm about how those would function for you.

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