Hao Jin Tapestry Question


Pathfinder Society

2/5

On the inside back cover of the Pathfinder Society Primer, it says

Spoiler:
"The Society has recently discovered how to create additional backdoors to the Tapestry, opening up quick means of travel between Absalom and several of the Society's most important lodges."

Do we ever learn which lodges?

On pp. 16-17, the Primer has a section on "Prominent Pathfinder Lodges." Could these be considered "the Society's most important lodges?"

I'm asking because I'm working on the framework of a campaign that would revolve around the tapestry.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

The mission in question is

Scenario:
#4-16: The Fabric of Reality. That's where you try to reattune the Tapestry to multiple locations.
.

2/5

My understanding is that during

Spoiler:
#4-16: The Fabric of Reality, the Society takes control of the Aspis "backdoor" to Varisia and gains the ability to create and control additional backdoors.

However, does this mission or anything else say which additional backdoors were created in the wake of #4-16?

4/5

Spoiler:
The boon on the chronicle allows the player to set up an instant travel path to any one city they want (other then Absalom)

2/5

So, there is no canonical list of

Spoiler:
backdoors created in the tapestry by the Society, and I'm somewhat free to place backdoors as would make sense for any series of modules I run?

FWIW, here are my top four choices for backdoors the Society would be most likely to create:

Goka – far beyond regular teleport range, historical link to the tapestry, and gateway to Tian Xia.

Nantambu - beyond regular teleport range, gateway to Mwangi, home of the Magaambya academy, and strategic proximity to Aspis activity on the Vanji River.

Nerosyan – strategic proximity to the Worldwound.

Caliphas – strategic proximity to Gallowspire and generally strategic position on Lake Encarthan.

Other possibilities?

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

One of those I have doubts about;

Spoiler:

Nantambu - the plot of at least one PFS adventure hinges on the PCs not being able to quickly smuggle an item out of the city to Absalom. Perhaps the Magaambya don't want other organizations establishing gates in their backyard, too.

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