Reptoid Mesmerist for Strange Aeons


Strange Aeons

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In a couple of weeks myself, my wife, my best friend, and his girlfriend will be going through Strange Aeons (with my friend GMing). I'm going to be playing a Reptoid Mesmerist, because secret lizard people are awesome. I'm looking for advice, though, on how to flavor the character to fit in with the AP - without spoiling anything for myself. There isn't any information I can find on the specifics of the Reptoid mission on Golarion, so I figure I can alter that in whatever way makes it best fit with the AP. Anyway, any advice on hooks I can give to the GM?


The reptoids are IMO a rather underserved race -- the Bestiary doesn't give a lot of detail, and AFAIK no splatbook has either (yet).

That said, congratulations on a flavorful choice. The reptoid is a natural match for the Mesmerist class: +2 Cha, and they even have a racial ability that stacks with the Mesmerist's class ability. (A minor one, yes, and not terribly well supported by the Mesmerist's spell list AFAICT. But still.)

As to the reptoids themselves, I've used them a couple of times. I don't see them as conquerors, myself. More like opportunistic scavengers: they invite the Great Old Ones in (or whatever), and then they loot the planet thoroughly during the ensuing chaos, and then they duck through a portal to the next hapless planet. Season to taste, and discuss with your DM.

cheers,

Doug M.


A minor point: while Mental Potency is really not that great overall, it does allow one annoying trick. Take Daze as a cantrip. Mental Potency means it can now affect humanoids of up to 6 HD instead of maxing out at four. That's almost every humanoid you'll meet in the first module. And while cantrips generally have weak saving throws, your racial Cha bonus plus your Stare means that most creatures will need a 15 or 16 to save.

Let your DM know about this in advance, because it can be annoying as heck, especially if your party is large.

Doug M.

Dark Archive

That's a great plot idea! Exactly the kind of thing I was looking for.


If you want to play up the amnesia and body horror aspects of the AP -- and your GM is OK with it -- perhaps have the character be initially unaware that he is a reptoid.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

It looks really awesome. esp. with the amnesia idea above.


If you want some Reptoid 'flavor', you can always check out the highly unusual books by David Icke about how the Reptoids from the Hollow Earth by way of the fifth dimension form the Black Aristocracy that has ruled humankind since Sumer. Just keep some brain bleach nearby.


Hill Giant wrote:
If you want to play up the amnesia and body horror aspects of the AP -- and your GM is OK with it -- perhaps have the character be initially unaware that he is a reptoid.

That's a really interesting possibility. S/he could have been the reptoid liaison to Lowls, caught up in his Minion Purge.

Doug M.


BTW, point of clarification on Daze, above: you only get +1 HD at first for being a Reptoid; the Mesmerist Mental Potency doesn't kick in until you reach 5th level.

On the plus side, hey, Color Spray is affected from day one. Color Spray is one of the best low level save-or-suck spells to begin with, AND you get your Mental Potency AND the Will save against it is affected by your Stare. Everything with less than 6 HD (which is pretty much everything in a low-level module) must make a Will save or be knocked right out of combat for 2-5 rounds. So, make this your go-to spell. (But tell your DM in advance, because otherwise he may be annoyed when you are Color Spraying everything in sight.)

Also, if you're playing a Mesmerist, here's a Mini-Guide to your Bold Stares. For this particular AP, I might suggest taking Inception first...

cheers,

Doug M.

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