GM Tools for making the game more vivid


Homebrew and House Rules


In another thread with a different topic someone wrote that when he creates a big encoutner he also writes down information what damage a weapon does when it hits:

6-10, sword: "The blade slips between the primitive wood armor biting into flesh as he roars in pain, spittle hitting you. He backs away, his shield now drooping."

I like the idea coz it makes the game more visual for me and the players. I am looking for othere ideas. What do you as a GM (or what have you seen from other GM's) do for prepartions beforehand to make the game more vivid?

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